private void initUserPanel() { AccountInfoPacket p = ClientUIOverlord.getCurrentAcountInfo(); int iconNumber = int.Parse(p.Properties [AlbotDictKeys.icon]); playerSlot.setUserPanel(iconNumber, p.Username, false); }
public void createNewGame(MapSelection selectedMap) { currentMap = selectedMap; AccountInfoPacket currentUser = ClientUIOverlord.getCurrentAcountInfo(); PreGameSpecs msg = ServerUtils.generateGameSpecs(selectedMap.type, currentUser.Username, true, true); Msf.Connection.SendMessage((short)ServerCommProtocl.CreatePreGame, msg, handleCreatedGameResponse); }
private void extractLocalPlayerSlotId(PreGameSlotInfo[] players) { AccountInfoPacket p = ClientUIOverlord.getCurrentAcountInfo(); for (int i = 0; i < players.Length; i++) { if (players [i].playerInfo.username == p.Username) { playerId = i; } } }
private PreGameJoinRequest getJoinRequest(GameInfoType roomType, string roomID) { AccountInfoPacket ac = ClientUIOverlord.getCurrentAcountInfo(); return(new PreGameJoinRequest() { roomID = roomID, joiningPlayer = new PlayerInfo { username = ac.Username, iconNumber = int.Parse(ac.Properties[AlbotDictKeys.icon]) } }); }
private void initPlayerInfos() { AccountInfoPacket ac = ClientUIOverlord.getCurrentAcountInfo(); localInfo = new PlayerInfo() { username = ac.Username, iconNumber = int.Parse(ac.Properties[AlbotDictKeys.icon]) }; p2Slot = new PreGameSlotInfo() { slotID = 1, playerInfo = localInfo }; }
private static void setupLocalPlayers(PreGameSlotInfo[] slots) { ClientPlayersHandler.resetLocalPLayers(); string localUsername = ClientUIOverlord.getCurrentAcountInfo().Username; foreach (PreGameSlotInfo slot in slots) { if (slot.belongsToPlayer == localUsername) { addLocalPlayer(slot.type); } } }
void Awake() { if (singleton != null && singleton != this) { Destroy(this.gameObject); } if (hasLoaded == true) { return; } StartCoroutine(setLoadedState()); singleton = this; ClientLogin.LoggedIn += onLoggedIn; Msf.Client.Auth.LoggedOut += onLoggedOut; Msf.Client.Rooms.AccessReceived += joinedGame; DontDestroyOnLoad(clientLobbySuperParent); }
private void handleJoinPreGameMsg(ResponseStatus status, IIncommingMessage rawMsg) { if (Msf.Helper.serverResponseSuccess(status, rawMsg) == false) { return; } PreGameRoomMsg msg = rawMsg.Deserialize <PreGameRoomMsg> (); currentMap = GameSelectionUI.getMatchingMapSelection(msg.specs.type); AccountInfoPacket playerInfo = ClientUIOverlord.getCurrentAcountInfo(); bool isAdmin = playerInfo.Username == msg.players [0].playerInfo.username; ClientUIStateManager.requestGotoState(ClientUIStates.PreGame); //Kill old TCP Connection TCPLocalConnection.stopServer(); preGameLobby.initPreGameLobby(currentMap.picture, msg); }
public virtual void initPreGameLobby(Sprite gameSprite, PreGameRoomMsg roomInfo) { gameObject.SetActive(true); gameCreator.setCurrentPreLobby(this); this.type = roomInfo.specs.type; this.roomId = roomInfo.specs.roomID; this.currentPlayers = roomInfo.players; this.gameImage.sprite = gameSprite; this.gameTitle.SetText(roomInfo.specs.type.ToString()); this.quitButton.SetActive(roomInfo.specs.isInTournament == false); isAdmin = roomInfo.specs.hostName == ClientUIOverlord.getCurrentAcountInfo().Username; setPlayerSlots(roomInfo.players); setAdminValues(isAdmin); extractLocalPlayerSlotId(roomInfo.players); loginTCPUI.startServerClicked(true); handlers.Add(Msf.Connection.SetHandler((short)ServerCommProtocl.UpdatePreGame, updatePreGameLobby)); CurrentGame.setNewCurrentPreGame(roomInfo.specs); }
private void onUiStateChanged(ClientUIStates state) { bool exitedChat = false, enteredChat = false; if (state == ClientUIStates.GameLobby || state == ClientUIStates.PreGame) { if (isCurrentlyInChat == false) { enteredChat = true; isCurrentlyInChat = true; } } else if (isCurrentlyInChat) { exitedChat = true; isCurrentlyInChat = false; } AccountInfoPacket currentAcountInfo = ClientUIOverlord.getCurrentAcountInfo(); AlbotChatMsg msg = new AlbotChatMsg() { icon = int.Parse(currentAcountInfo.Properties [AlbotDictKeys.icon]), username = currentAcountInfo.Username }; if (enteredChat) { for (int i = MessagesList.transform.childCount; i > 1; i--) { Destroy(MessagesList.transform.GetChild(i - 1).gameObject); } Msf.Connection.SendMessage((short)ServerCommProtocl.LobbyPlayerEnter, msg); } else if (exitedChat) { Msf.Connection.SendMessage((short)ServerCommProtocl.LobbyPlayerLeft, msg); clearList(); } }
private void activateSinglePlayerLobby() { gameSelectionLobby.SetActive(false); singlePlayerLobby.SetActive(true); PreGameBaseLobby lobby = singlePlayerLobby.GetComponent <PreGameBaseLobby>(); AccountInfoPacket currentUser = ClientUI.ClientUIOverlord.getCurrentAcountInfo(); PlayerInfo playerInfo = new PlayerInfo() { iconNumber = int.Parse(currentUser.Properties[AlbotDictKeys.icon]), username = currentUser.Username }; PreGameSlotInfo[] players = new PreGameSlotInfo[] { new PreGameSlotInfo() { playerInfo = playerInfo, slotID = 0 }, new PreGameSlotInfo() { playerInfo = playerInfo, slotID = 1, isReady = true } }; PreGameSpecs specs = new PreGameSpecs() { type = gameMap.type, hostName = ClientUIOverlord.getCurrentAcountInfo().Username }; PreGameRoomMsg roomInfo = new PreGameRoomMsg() { players = players, specs = specs }; AnneHacks.startSinglePlayerLobby(lobby, gameMap); lobby.initPreGameLobby(gameMap.picture, roomInfo); }
private AlbotChatMsg getChatSpecsMsg() { AccountInfoPacket currentAcountInfo = ClientUIOverlord.getCurrentAcountInfo(); return new AlbotChatMsg() { icon = int.Parse(currentAcountInfo.Properties[AlbotDictKeys.icon]), username = currentAcountInfo.Username }; }