예제 #1
0
        public Railcar(SharedTrain train, RailcarModel model, TrackPosition position) : base(train, model, position)
        {
            dummyObject = new WorldObject(321, Vector3.Zero)
            {
                Alpha             = 0,
                CollisionsEnabled = false,
            };
            dummyObject.SetStreamable(false);
            ClientRailManager m = (ClientRailManager)train.RailManager;

            trainVehicle = new Slipe.Client.Vehicles.Train(m.GetVehicleModelFromRailcar(model), Vector3.Zero)
            {
                Derailed = true
            };
            trainVehicle.SetStreamable(false);
            if (!model.IsEngine)
            {
                trainVehicle.OverrideLights = Slipe.Shared.Vehicles.OverrideLightState.ForcedOff;
            }
            trainVehicle.AttachTo(dummyObject, new Vector3(0, 0, model.Height), Vector3.Zero);

            FrontPosition = position;

            random      = new Random();
            OnNodePass += PlaySoundEffect;
        }
예제 #2
0
파일: Train.cs 프로젝트: msonnemans/trains
        public Train(ClientRailManager manager, RailcarModel engineModel, TrackPosition position) : base(manager, engineModel, position)
        {
            Railcar engine = new Railcar(this, engineModel, position);

            Railcars.Add(engine);
        }