public MissionData(MissionDifficulty difficulty, List <IMissionRequirement> requirements, StylePointValues stylePointValues, ClientData clientData, SavableDialogData savableDialogData, SavableMissionData savableMissionData) { Difficulty = difficulty; Requirements = requirements.AsReadOnly(); StylePointValues = stylePointValues; ClientData = clientData; SavableDialogData = savableDialogData; SavableMissionData = savableMissionData; }
public SavableMissionData(int missionDifficultyIndex, int missionClientIndex, SavableDialogData savableDialogData, List <SavableRequirementData> savableRequirementData, long unixUtcTimeStamp) { this.missionDifficultyIndex = missionDifficultyIndex; this.missionClientIndex = missionClientIndex; this.savableDialogData = savableDialogData; //TODO: Split this up more? this.savableRequirementData = savableRequirementData; //TODO: Split this up more? this.unixUtcTimeStamp = unixUtcTimeStamp; }