protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load <SpriteFont>("SpriteFonts/font"); // Loads in font _texture = Content.Load <Texture2D>("Sprites/Player"); // Loads in texture _position = new Vector2(768, 384); // Sets position background = Content.Load <Texture2D>("Sprites/characterselect"); gameBackground = Content.Load <Texture2D>("Sprites/space_background"); spriteContinueBttn = Content.Load <Texture2D>("Sprites/ContinueBttn"); spriteRegBttn = Content.Load <Texture2D>("Sprites/RegBttn"); spriteLoginBttn = Content.Load <Texture2D>("Sprites/LoginBttn"); spritePlayBttn = Content.Load <Texture2D>("Sprites/PlayBttn"); mainMenu = new MainMenu(spritePlayBttn, spriteRegBttn, spriteLoginBttn); pauseMenu = new DisplayMenu(spriteContinueBttn); }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("SpriteFonts/font"); // Loads in font _texture = Content.Load<Texture2D>("Sprites/Player"); // Loads in texture _position = new Vector2(768, 384); // Sets position background = Content.Load<Texture2D>("Sprites/characterselect"); gameBackground = Content.Load<Texture2D>("Sprites/space_background"); spriteContinueBttn = Content.Load<Texture2D>("Sprites/ContinueBttn"); spriteRegBttn = Content.Load<Texture2D>("Sprites/RegBttn"); spriteLoginBttn = Content.Load<Texture2D>("Sprites/LoginBttn"); spritePlayBttn = Content.Load<Texture2D>("Sprites/PlayBttn"); mainMenu = new MainMenu(spritePlayBttn, spriteRegBttn, spriteLoginBttn); pauseMenu = new DisplayMenu(spriteContinueBttn); }