protected internal override void Draw(int x, int y) { if (this.m_Invalidated) { this.Refresh(); } if (this.m_Draw) { if (this.m_bAlpha) { Renderer.SetAlphaEnable(true); Renderer.SetAlpha(this.m_fAlpha); } if (this.m_Clipper == null) { if (this.m_vCache == null) { this.m_vCache = this.VCPool.GetInstance(); } this.m_vCache.Draw(this.m_Image, x, y); } else { this.m_Image.DrawClipped(x, y, this.m_Clipper); } if (this.m_bAlpha) { Renderer.SetAlphaEnable(false); } } }
public override void OnStop() { base.VCPool.ReleaseInstance(this.m_vCache); this.m_vCache = null; base.VCPool.ReleaseInstance(this.m_vCache); this.m_vCacheDouble = null; }
public void ReleaseInstance(VertexCache vc) { if (vc != null) { this.m_Queue.Enqueue(vc); } }
protected internal override void Draw(int x, int y) { if (this.m_Draw) { bool flag = !(this.m_fAlpha == 1f); if (flag) { Renderer.SetAlpha(this.m_fAlpha); Renderer.SetAlphaEnable(true); } if (this.m_vCache == null) { this.m_vCache = this.VCPool.GetInstance(); } this.m_vCache.Draw(this.m_Image, x, y); if (flag) { Renderer.SetAlphaEnable(false); } this.m_Item.MessageX = x + this.m_xOffset; this.m_Item.MessageY = y + this.m_yOffset; this.m_Item.BottomY = y + this.m_yOffset; this.m_Item.MessageFrame = Renderer.m_ActFrames; } }
protected internal override void OnDispose() { this.VCPool.ReleaseInstance(this.m_vCache); this.m_vCache = null; this.VCPool.ReleaseInstance(this.m_vCacheDouble); this.m_vCacheDouble = null; }
public void Draw(int x, int y) { if (this.m_vCache == null) { this.m_vCache = this.VCPool.GetInstance(); } this.m_vCache.Draw(this.m_Image, x, y); }
public CursorEntry(int graphic, int type, int xOffset, int yOffset, Texture image) { this.m_Graphic = graphic; this.m_Type = type; this.m_xOffset = xOffset; this.m_yOffset = yOffset; this.m_Image = image; this.m_Draw = (this.m_Image != null) && !this.m_Image.IsEmpty(); this.m_vCache = new VertexCache(); }
public VertexCache GetInstance() { if (this.m_Queue.Count > 0) { VertexCache cache = (VertexCache)this.m_Queue.Dequeue(); cache.Invalidate(); return(cache); } return(new VertexCache()); }
public GDraggedItem(Client.Item item) : base(0, 0) { this.m_vCache = new VertexCache(); this.m_Item = item; int index = this.m_Item.ID & 0x3fff; int amount = (ushort) this.m_Item.Amount; this.m_Double = Map.m_ItemFlags[index][TileFlag.Generic] && (amount > 1); if ((index >= 0xeea) && (index <= 0xef2)) { int num3 = (index - 0xeea) / 3; num3 *= 3; num3 += 0xeea; this.m_Double = false; if (amount <= 1) { index = num3; } else if ((amount >= 2) && (amount <= 5)) { index = num3 + 1; } else { index = num3 + 2; } } this.m_Hue = Hues.GetItemHue(index, this.m_Item.Hue); this.m_Image = this.m_Hue.GetItem(index); if ((this.m_Image != null) && !this.m_Image.IsEmpty()) { this.m_Draw = true; this.m_Width = this.m_Image.Width; this.m_Height = this.m_Image.Height; int num4 = this.m_Double ? 6 : 1; this.m_xOffset = base.m_OffsetX = this.m_Image.xMin + (((this.m_Image.xMax - this.m_Image.xMin) + num4) / 2); this.m_yOffset = this.m_Image.yMin; base.m_OffsetY = this.m_yOffset + (((this.m_Image.yMax - this.m_Image.yMin) + num4) / 2); if (this.m_Double) { this.m_Width += 5; this.m_Height += 5; } } base.m_DragCursor = false; base.m_CanDrag = true; base.m_QuickDrag = true; base.m_IsDragging = true; Gumps.Drag = this; Gumps.LastOver = this; base.m_X = Engine.m_xMouse - base.m_OffsetX; base.m_Y = Engine.m_yMouse - base.m_OffsetY; }
public GDraggedItem(Client.Item item) : base(0, 0) { this.m_vCache = new VertexCache(); this.m_Item = item; int index = this.m_Item.ID & 0x3fff; int amount = (ushort)this.m_Item.Amount; this.m_Double = Map.m_ItemFlags[index][TileFlag.Generic] && (amount > 1); if ((index >= 0xeea) && (index <= 0xef2)) { int num3 = (index - 0xeea) / 3; num3 *= 3; num3 += 0xeea; this.m_Double = false; if (amount <= 1) { index = num3; } else if ((amount >= 2) && (amount <= 5)) { index = num3 + 1; } else { index = num3 + 2; } } this.m_Hue = Hues.GetItemHue(index, this.m_Item.Hue); this.m_Image = this.m_Hue.GetItem(index); if ((this.m_Image != null) && !this.m_Image.IsEmpty()) { this.m_Draw = true; this.m_Width = this.m_Image.Width; this.m_Height = this.m_Image.Height; int num4 = this.m_Double ? 6 : 1; this.m_xOffset = base.m_OffsetX = this.m_Image.xMin + (((this.m_Image.xMax - this.m_Image.xMin) + num4) / 2); this.m_yOffset = this.m_Image.yMin; base.m_OffsetY = this.m_yOffset + (((this.m_Image.yMax - this.m_Image.yMin) + num4) / 2); if (this.m_Double) { this.m_Width += 5; this.m_Height += 5; } } base.m_DragCursor = false; base.m_CanDrag = true; base.m_QuickDrag = true; base.m_IsDragging = true; Gumps.Drag = this; Gumps.LastOver = this; base.m_X = Engine.m_xMouse - base.m_OffsetX; base.m_Y = Engine.m_yMouse - base.m_OffsetY; }
protected internal override void Draw(int X, int Y) { if (this.m_Invalidated) { this.Refresh(); } if (this.m_Draw) { if (!this.m_Clip) { if (this.m_bAlpha) { Renderer.SetAlpha(this.m_fAlpha); Renderer.SetAlphaEnable(true); } if (this.m_vCache == null) { this.m_vCache = this.VCPool.GetInstance(); } this.m_vCache.Draw(this.m_Image, X, Y); if (this.m_bAlpha) { Renderer.SetAlphaEnable(false); } } else if (!this.m_Relative) { if (!this.m_bAlpha) { this.m_Image.DrawClipped(X, Y, this.m_Clipper); } else { Renderer.SetAlphaEnable(true); Renderer.SetAlpha(this.m_fAlpha); this.m_Image.DrawClipped(X, Y, this.m_Clipper); Renderer.SetAlphaEnable(false); } } else if (!this.m_bAlpha) { this.m_Image.DrawClipped(X, Y, Client.Clipper.TemporaryInstance(X + this.m_xClipOffset, Y + this.m_yClipOffset, this.m_xClipWidth, this.m_yClipHeight)); } else { Renderer.SetAlphaEnable(true); Renderer.SetAlpha(this.m_fAlpha); this.m_Image.DrawClipped(X, Y, Client.Clipper.TemporaryInstance(X + this.m_xClipOffset, Y + this.m_yClipOffset, this.m_xClipWidth, this.m_yClipHeight)); Renderer.SetAlphaEnable(false); } } }
public GItemArt(int x, int y, int itemID, IHue hue) : base(x, y) { this.m_vCache = new VertexCache(); this.m_Hue = hue; this.m_ItemID = itemID; this.m_Image = hue.GetItem(itemID); if ((this.m_Image != null) && !this.m_Image.IsEmpty()) { this.m_Width = this.m_Image.Width; this.m_Height = this.m_Image.Height; this.m_Draw = true; } }
public GMouseRouter(int GumpID, IHue Hue, int X, int Y, Gump Target) : base(X, Y) { this.m_vCache = new VertexCache(); this.m_Target = Target; this.m_GumpID = GumpID; this.m_Gump = Hue.GetGump(this.m_GumpID); if ((this.m_Gump != null) && !this.m_Gump.IsEmpty()) { this.m_Width = this.m_Gump.Width; this.m_Height = this.m_Gump.Height; this.m_Draw = true; } }
public void DrawGame(Texture t, int x, int y) { if (this.m_vCache == null) { this.m_vCache = new VertexCache(); } if (this.m_tPool != t) { this.m_tPool = t; this.m_vCache.Invalidate(); } this.m_vCache.DrawGame(t, x, y); }
protected internal override void Draw(int x, int y) { if (this.m_Invalidated) { this.Refresh(); } if (this.m_Draw) { if (this.m_vCache == null) { this.m_vCache = this.VCPool.GetInstance(); } this.m_vCache.Draw(this.m_Image, x, y); } }
public GSlider(int SliderID, IHue Hue, int X, int Y, int Width, int Height, double Value, double Start, double End, double Increase) : base(X, Y) { this.m_vCache = new VertexCache(); this.m_Width = Width; this.m_Height = Height; this.m_Start = Start; this.m_End = End; this.m_Increase = Increase; this.m_Gump = Hue.GetGump(SliderID); if ((this.m_Gump != null) && !this.m_Gump.IsEmpty()) { this.m_HalfWidth = this.m_Gump.Width / 2; this.m_yOffset = (this.m_Height - this.m_Gump.Height) / 2; this.m_Draw = true; } this.SetValue(Value, false); }
public GDragable(int GumpID, IHue Hue, int X, int Y) : base(X, Y) { this.m_CanClose = true; this.m_fAlpha = 1f; this.m_vCache = new VertexCache(); this.m_GumpID = GumpID; this.m_Hue = Hue; base.m_CanDrag = true; base.m_QuickDrag = true; this.m_Dockers = new ArrayList(); this.m_Linked = new ArrayList(); this.m_Gump = Hue.GetGump(GumpID); if ((this.m_Gump != null) && !this.m_Gump.IsEmpty()) { this.m_Width = this.m_Gump.Width; this.m_Height = this.m_Gump.Height; this.m_Draw = true; } }
protected internal override void Draw(int x, int y) { if (this.m_Draw) { this.m_vCache.Draw(this.m_Image, x, y); if (this.m_Double) { if (this.m_vCacheDouble == null) { this.m_vCacheDouble = new VertexCache(); } this.m_vCacheDouble.Draw(this.m_Image, x + 5, y + 5); } this.m_Item.MessageX = this.X + this.m_xOffset; this.m_Item.MessageY = this.Y + this.m_yOffset; this.m_Item.BottomY = this.Y + this.m_Image.yMax; this.m_Item.MessageFrame = Renderer.m_ActFrames; } }
protected internal override void Draw(int x, int y) { if (this.m_Draw[this.m_State]) { if (this.m_bAlpha) { Renderer.SetAlpha(this.m_fAlpha); Renderer.SetAlphaEnable(true); } if (this.m_vCache == null) { this.m_vCache = this.VCPool.GetInstance(); } this.m_vCache.Draw(this.m_Gump[this.m_State], x, y); if (this.m_bAlpha) { Renderer.SetAlphaEnable(false); } } }
public void Draw(int x, int y) { if (this.m_Draw) { x += this.m_X; y += this.m_Y; if (this.m_Tile) { this.m_Image.Draw(x, y, this.m_Width, this.m_Height, 0xffffff); } else { if (this.m_vCache == null) { this.m_vCache = new VertexCache(); } this.m_vCache.Draw(this.m_Image, x, y); } } }
protected internal override void Draw(int x, int y) { if (this.m_Draw[this.m_State]) { Renderer.SetAlphaEnable(true); Renderer.SetAlpha(1f); if (this.m_Clipper != null) { this.m_Images[this.m_State].DrawClipped(x, y, this.m_Clipper); } else { if (this.m_vCache == null) { this.m_vCache = this.VCPool.GetInstance(); } this.m_vCache.Draw(this.m_Images[this.m_State], x, y); } Renderer.SetAlphaEnable(false); } }
protected internal override void Draw(int X, int Y) { if (this.m_Draw) { if (this.m_vCache == null) { this.m_vCache = this.VCPool.GetInstance(); } this.m_vCache.Draw(this.m_Image, X, Y); if (this.m_Double) { if (this.m_vCacheDouble == null) { this.m_vCacheDouble = this.VCPool.GetInstance(); } this.m_vCacheDouble.Draw(this.m_Image, X + 5, Y + 5); } this.m_Item.MessageX = X + this.m_xOffset; this.m_Item.MessageY = Y + this.m_yOffset; this.m_Item.BottomY = Y + this.m_Image.yMax; this.m_Item.MessageFrame = Renderer.m_ActFrames; } }
protected internal override void OnDispose() { this.VCPool.ReleaseInstance(this.m_vCache); this.m_vCache = null; }
public override bool Slice() { int xWorld = Renderer.m_xWorld; int yWorld = Renderer.m_yWorld; int zWorld = Renderer.m_zWorld; int x = 0; int y = 0; int z = 0; int xOffset = 0; int yOffset = 0; int fOffset = 0; base.GetSource(out x, out y, out z); x -= xWorld; y -= yWorld; z -= zWorld; int num10 = (Engine.GameWidth >> 1) + ((x - y) * 0x16); int num11 = (((Engine.GameHeight >> 1) + 0x16) + ((x + y) * 0x16)) - (z * 4); num10 += Engine.GameX; num11 += Engine.GameY; if ((base.m_Source != null) && (base.m_Source.GetType() == typeof(Mobile))) { Mobile source = (Mobile)base.m_Source; if (source.Walking.Count > 0) { WalkAnimation animation = (WalkAnimation)source.Walking.Peek(); if (animation.Snapshot(ref xOffset, ref yOffset, ref fOffset)) { num10 += xOffset; num11 += yOffset; } } } num10 -= Renderer.m_xScroll; num11 -= Renderer.m_yScroll; Texture t = null; IHue hue = Renderer.m_Dead ? Hues.Grayscale : this.m_Hue; if (this.m_Animated) { if ((Renderer.m_Frames - this.m_Start) >= this.m_Duration) { return(false); } t = hue.GetItem(this.m_ItemID + this.m_Animation[((Renderer.m_Frames - this.m_Start) / this.m_Delay) % this.m_FrameCount]); } else { if ((Renderer.m_Frames - this.m_Start) >= this.m_Duration) { return(false); } t = hue.GetItem(this.m_ItemID); } if (this.m_vCache == null) { this.m_vCache = base.VCPool.GetInstance(); } switch (this.m_RenderMode) { case 2: Renderer.SetAlpha(1f); Renderer.SetAlphaEnable(true); Renderer.SetBlendType(DrawBlendType.Additive); break; case 3: Renderer.SetAlpha(1.5f); Renderer.SetAlphaEnable(true); Renderer.SetBlendType(DrawBlendType.Additive); break; case 4: Renderer.SetAlpha(0.5f); Renderer.SetAlphaEnable(true); Renderer.SetBlendType(DrawBlendType.Normal); break; } this.m_vCache.DrawGame(t, num10 - (t.Width / 2), num11 - t.Height); switch (this.m_RenderMode) { case 2: case 3: case 4: Renderer.SetAlphaEnable(false); Renderer.SetBlendType(DrawBlendType.Normal); break; } return(true); }
public LightningEffect(IHue Hue) { this.m_vCache = new VertexCache(); base.m_Children = new EffectList(); this.m_Hue = Hue; }
public override bool Slice() { double normalized = base.m_Sync.Normalized; if (normalized >= 1.0) { return false; } int xWorld = Renderer.m_xWorld; int yWorld = Renderer.m_yWorld; int zWorld = Renderer.m_zWorld; int x = 0; int y = 0; int z = 0; int xOffset = 0; int yOffset = 0; int fOffset = 0; base.GetSource(out x, out y, out z); x -= xWorld; y -= yWorld; z -= zWorld; int num11 = (Engine.GameWidth >> 1) + ((x - y) * 0x16); int num12 = ((Engine.ScreenHeight >> 1) + ((x + y) * 0x16)) - (z * 4); num11 += Engine.GameX; num12 += Engine.GameY; num11 -= Renderer.m_xScroll; num12 -= Renderer.m_yScroll; if ((base.m_Source != null) && (base.m_Source.GetType() == typeof(Mobile))) { Mobile source = (Mobile) base.m_Source; if (source.Walking.Count > 0) { WalkAnimation animation = (WalkAnimation) source.Walking.Peek(); if (animation.Snapshot(ref xOffset, ref yOffset, ref fOffset)) { num11 += xOffset; num12 += yOffset; } } num12 -= 30; } base.GetTarget(out x, out y, out z); x -= xWorld; y -= yWorld; z -= zWorld; int num13 = (Engine.GameWidth >> 1) + ((x - y) * 0x16); int num14 = ((Engine.GameHeight >> 1) + ((x + y) * 0x16)) - (z * 4); num13 += Engine.GameX; num14 += Engine.GameY; num13 -= Renderer.m_xScroll; num14 -= Renderer.m_yScroll; if ((base.m_Target != null) && (base.m_Target.GetType() == typeof(Mobile))) { Mobile target = (Mobile) base.m_Target; if (target.Walking.Count > 0) { WalkAnimation animation2 = (WalkAnimation) target.Walking.Peek(); if (animation2.Snapshot(ref xOffset, ref yOffset, ref fOffset)) { num13 += xOffset; num14 += yOffset; } } num14 -= 30; } Texture t = null; if (base.m_Animated) { if (Renderer.m_Dead) { t = Hues.Grayscale.GetItem(base.m_ItemID + base.m_Animation[((Renderer.m_Frames - base.m_Start) / base.m_Delay) % base.m_FrameCount]); } else { t = base.m_Hue.GetItem(base.m_ItemID + base.m_Animation[((Renderer.m_Frames - base.m_Start) / base.m_Delay) % base.m_FrameCount]); } } else if (Renderer.m_Dead) { t = Hues.Grayscale.GetItem(base.m_ItemID); } else { t = base.m_Hue.GetItem(base.m_ItemID); } if (base.m_Source == null) { num11 -= t.Width / 2; num12 += 0x16 - t.Height; } else { num11 -= t.xMin + ((t.xMax - t.xMin) / 2); num12 -= t.yMin + ((t.yMax - t.yMin) / 2); } if (base.m_Target == null) { num13 -= t.Width / 2; num14 += 0x16 - t.Height; } else { num13 -= t.xMin + ((t.xMax - t.xMin) / 2); num14 -= t.yMin + ((t.yMax - t.yMin) / 2); } int num15 = num11 + ((int) ((num13 - num11) * normalized)); int num16 = num12 + ((int) ((num14 - num12) * normalized)); if (this.m_vCache == null) { this.m_vCache = base.VCPool.GetInstance(); } this.m_vCache.DrawGame(t, num15, num16); if (this.m_Double) { if (this.m_vCacheDouble == null) { this.m_vCacheDouble = base.VCPool.GetInstance(); } this.m_vCacheDouble.DrawGame(t, num15 + 5, num16 + 5); } return true; }
public void OnRemove() { this.VCPool.ReleaseInstance(this.m_vCache); this.m_vCache = null; }
public override bool Slice() { int xWorld = Renderer.m_xWorld; int yWorld = Renderer.m_yWorld; int zWorld = Renderer.m_zWorld; int x = 0; int y = 0; int z = 0; int xOffset = 0; int yOffset = 0; int fOffset = 0; base.GetSource(out x, out y, out z); x -= xWorld; y -= yWorld; z -= zWorld; int num10 = (Engine.GameWidth >> 1) + ((x - y) * 0x16); int num11 = (((Engine.GameHeight >> 1) + 0x16) + ((x + y) * 0x16)) - (z * 4); num10 += Engine.GameX; num11 += Engine.GameY; if ((base.m_Source != null) && (base.m_Source.GetType() == typeof(Mobile))) { Mobile source = (Mobile) base.m_Source; if (source.Walking.Count > 0) { WalkAnimation animation = (WalkAnimation) source.Walking.Peek(); if (animation.Snapshot(ref xOffset, ref yOffset, ref fOffset)) { num10 += xOffset; num11 += yOffset; } } } num10 -= Renderer.m_xScroll; num11 -= Renderer.m_yScroll; Texture t = null; IHue hue = Renderer.m_Dead ? Hues.Grayscale : this.m_Hue; if (this.m_Animated) { if ((Renderer.m_Frames - this.m_Start) >= this.m_Duration) { return false; } t = hue.GetItem(this.m_ItemID + this.m_Animation[((Renderer.m_Frames - this.m_Start) / this.m_Delay) % this.m_FrameCount]); } else { if ((Renderer.m_Frames - this.m_Start) >= this.m_Duration) { return false; } t = hue.GetItem(this.m_ItemID); } if (this.m_vCache == null) { this.m_vCache = base.VCPool.GetInstance(); } switch (this.m_RenderMode) { case 2: Renderer.SetAlpha(1f); Renderer.SetAlphaEnable(true); Renderer.SetBlendType(DrawBlendType.Additive); break; case 3: Renderer.SetAlpha(1.5f); Renderer.SetAlphaEnable(true); Renderer.SetBlendType(DrawBlendType.Additive); break; case 4: Renderer.SetAlpha(0.5f); Renderer.SetAlphaEnable(true); Renderer.SetBlendType(DrawBlendType.Normal); break; } this.m_vCache.DrawGame(t, num10 - (t.Width / 2), num11 - t.Height); switch (this.m_RenderMode) { case 2: case 3: case 4: Renderer.SetAlphaEnable(false); Renderer.SetBlendType(DrawBlendType.Normal); break; } return true; }
public override bool Slice() { double normalized = base.m_Sync.Normalized; if (normalized >= 1.0) { return(false); } int xWorld = Renderer.m_xWorld; int yWorld = Renderer.m_yWorld; int zWorld = Renderer.m_zWorld; int x = 0; int y = 0; int z = 0; int xOffset = 0; int yOffset = 0; int fOffset = 0; base.GetSource(out x, out y, out z); x -= xWorld; y -= yWorld; z -= zWorld; int num11 = (Engine.GameWidth >> 1) + ((x - y) * 0x16); int num12 = ((Engine.ScreenHeight >> 1) + ((x + y) * 0x16)) - (z * 4); num11 += Engine.GameX; num12 += Engine.GameY; num11 -= Renderer.m_xScroll; num12 -= Renderer.m_yScroll; if ((base.m_Source != null) && (base.m_Source.GetType() == typeof(Mobile))) { Mobile source = (Mobile)base.m_Source; if (source.Walking.Count > 0) { WalkAnimation animation = (WalkAnimation)source.Walking.Peek(); if (animation.Snapshot(ref xOffset, ref yOffset, ref fOffset)) { num11 += xOffset; num12 += yOffset; } } num12 -= 30; } base.GetTarget(out x, out y, out z); x -= xWorld; y -= yWorld; z -= zWorld; int num13 = (Engine.GameWidth >> 1) + ((x - y) * 0x16); int num14 = ((Engine.GameHeight >> 1) + ((x + y) * 0x16)) - (z * 4); num13 += Engine.GameX; num14 += Engine.GameY; num13 -= Renderer.m_xScroll; num14 -= Renderer.m_yScroll; if ((base.m_Target != null) && (base.m_Target.GetType() == typeof(Mobile))) { Mobile target = (Mobile)base.m_Target; if (target.Walking.Count > 0) { WalkAnimation animation2 = (WalkAnimation)target.Walking.Peek(); if (animation2.Snapshot(ref xOffset, ref yOffset, ref fOffset)) { num13 += xOffset; num14 += yOffset; } } num14 -= 30; } Texture t = null; if (base.m_Animated) { if (Renderer.m_Dead) { t = Hues.Grayscale.GetItem(base.m_ItemID + base.m_Animation[((Renderer.m_Frames - base.m_Start) / base.m_Delay) % base.m_FrameCount]); } else { t = base.m_Hue.GetItem(base.m_ItemID + base.m_Animation[((Renderer.m_Frames - base.m_Start) / base.m_Delay) % base.m_FrameCount]); } } else if (Renderer.m_Dead) { t = Hues.Grayscale.GetItem(base.m_ItemID); } else { t = base.m_Hue.GetItem(base.m_ItemID); } if (base.m_Source == null) { num11 -= t.Width / 2; num12 += 0x16 - t.Height; } else { num11 -= t.xMin + ((t.xMax - t.xMin) / 2); num12 -= t.yMin + ((t.yMax - t.yMin) / 2); } if (base.m_Target == null) { num13 -= t.Width / 2; num14 += 0x16 - t.Height; } else { num13 -= t.xMin + ((t.xMax - t.xMin) / 2); num14 -= t.yMin + ((t.yMax - t.yMin) / 2); } int num15 = num11 + ((int)((num13 - num11) * normalized)); int num16 = num12 + ((int)((num14 - num12) * normalized)); if (this.m_vCache == null) { this.m_vCache = base.VCPool.GetInstance(); } this.m_vCache.DrawGame(t, num15, num16); if (this.m_Double) { if (this.m_vCacheDouble == null) { this.m_vCacheDouble = base.VCPool.GetInstance(); } this.m_vCacheDouble.DrawGame(t, num15 + 5, num16 + 5); } return(true); }
protected internal override void Draw(int x, int y) { Renderer.SetTexture(null); int num = 0; switch (this.m_Style) { case WindowsButtonStyle.Normal: switch (this.m_State) { case 0: GumpPaint.DrawRaised3D(x, y, this.m_Width, this.m_Height); this.CaptionDown = false; goto Label_0143; case 1: GumpPaint.DrawRaised3D(x, y, this.m_Width, this.m_Height); this.CaptionDown = false; goto Label_0143; case 2: GumpPaint.DrawFlat(x, y, this.m_Width, this.m_Height, GumpColors.ControlDark, GumpColors.Control); this.CaptionDown = true; num = 1; goto Label_0143; } break; case WindowsButtonStyle.Flat: switch (this.m_State) { case 0: GumpPaint.DrawFlat(x, y, this.m_Width, this.m_Height, GumpColors.ControlDarkDark, GumpColors.Control); this.CaptionDown = false; goto Label_0143; case 1: GumpPaint.DrawFlat(x, y, this.m_Width, this.m_Height, GumpColors.ControlDarkDark, GumpColors.ControlAlternate); this.CaptionDown = false; goto Label_0143; case 2: GumpPaint.DrawFlat(x, y, this.m_Width, this.m_Height, GumpColors.ControlDarkDark, GumpPaint.Blend(GumpColors.ControlAlternate, GumpColors.ControlLightLight, 0x80)); this.CaptionDown = false; goto Label_0143; } break; } Label_0143: if (this.m_Image != null) { if (this.m_vCache == null) { this.m_vCache = new VertexCache(); } if (this.m_ImageColor == -1) { this.m_vCache.Draw(this.m_Image, ((num + x) + ((this.m_Width - ((this.m_Image.xMax - this.m_Image.xMin) + 1)) / 2)) - this.m_Image.xMin, ((num + y) + ((this.m_Height - ((this.m_Image.yMax - this.m_Image.yMin) + 1)) / 2)) - this.m_Image.yMin); } else { Renderer.SetAlphaEnable(true); Renderer.SetAlpha(1f); this.m_vCache.Draw(this.m_Image, ((num + x) + ((this.m_Width - ((this.m_Image.xMax - this.m_Image.xMin) + 1)) / 2)) - this.m_Image.xMin, ((num + y) + ((this.m_Height - ((this.m_Image.yMax - this.m_Image.yMin) + 1)) / 2)) - this.m_Image.yMin, this.m_ImageColor); Renderer.SetAlphaEnable(false); } } }
public static void SetText(string text) { int emoteHue; text = Engine.Encode(text); if (text.StartsWith("--") && UOAM.Connected) { text = "Chat: " + text.Substring(2) + "_"; emoteHue = 0x59; } else if (text.StartsWith(": ")) { text = "Emote: " + text.Substring(2) + "_"; emoteHue = World.CharData.EmoteHue; } else if (text.StartsWith("; ")) { text = "Whisper: " + text.Substring(2) + "_"; emoteHue = World.CharData.WhisperHue; } else if (text.StartsWith("! ")) { text = "Yell: " + text.Substring(2) + "_"; emoteHue = World.CharData.YellHue; } else if (text.StartsWith(". ")) { text = "Command: " + text.Substring(". ".Length) + "_"; emoteHue = World.CharData.TextHue; } else if (text.StartsWith(@"\ ")) { text = "<OOC> " + text.Substring(2) + "_"; emoteHue = World.CharData.TextHue; } else if (text.StartsWith("/")) { string s = text; text = null; emoteHue = World.CharData.TextHue; if (((Party.State == PartyState.Joined) && (s.Length >= 2)) && char.IsDigit(s, 1)) { try { int index = Convert.ToInt32(s.Substring(1, 1)) - 1; if (((index >= 0) && (index < Party.Members.Length)) && (index != Party.Index)) { string str2; Mobile mobile = Party.Members[index]; if (((mobile == null) || ((str2 = mobile.Name) == null)) || ((str2 = str2.Trim()).Length <= 0)) { str2 = "Someone"; } text = str2 + ": " + s.Substring(2); emoteHue = World.CharData.WhisperHue; } } catch { } } if (text == null) { text = "Party: " + s.Substring(1) + "_"; } } else { text = text + "_"; emoteHue = World.CharData.TextHue; } if (m_vTextCache == null) { m_vTextCache = new VertexCache(); } else { m_vTextCache.Invalidate(); } m_TextSurface = Engine.GetUniFont(3).GetString(text, Hues.Load(emoteHue)); }