private void Start()
        {
            quit = true;

            Client_State[] Clients = new Client_State[csMain.MAXCOUNT.MAX_CLIENT];
            for (int i = 0; i < Clients.Length; i++)
            {
                //OtherClients 초기화
                Clients[i].id = -1;
            }

            eventState eventstate = new eventState();

            TCPclient = new TCPClient(Clients, eventstate.getPuzzle(), eventstate.getTrap(), eventstate.getAniNorm(), eventstate.getAniEvent(), eventstate.getGroundCheck());
            TCPclient.TCPServerInit();
            if (TCPclient.getcConnectState() == -1)
            {
                TCPclient.recvClientID();
                TCPclient.GameWait();

                UDPclient = new UDPClient(TCPclient.getMyID(), Clients);
                UDPclient.UDPServerInit();
            }
        }