public Texture GetLand(int LandID) { if (this.m_Land == null) { this.m_Land = new LandCache(this); } return this.m_Land[LandID]; }
public void Dispose() { if (this.m_Items != null) { this.m_Items.Dispose(); this.m_Items = null; } if (this.m_Gumps != null) { this.m_Gumps.Dispose(); this.m_Gumps = null; } if (this.m_Land != null) { this.m_Land.Dispose(); this.m_Land = null; } if (this.m_Textures != null) { this.m_Textures.Dispose(); this.m_Textures = null; } if (this.m_Anim != null) { this.m_Anim.Dispose(); this.m_Anim = null; } }