public void RequestEnterMap(uint nmapId, uint cost = 0) { if (nmapId == mapID) { Client.ITipsManager tips = m_ClientGlobal.GetTipsManager(); if (tips != null) { tips.ShowTipsById(514); } return; } if (m_ClientGlobal.netService != null) { // 请求传送地图 先让主角停止 if (m_ClientGlobal.MainPlayer != null) { m_ClientGlobal.MainPlayer.SendMessage(EntityMessage.EntityCommand_StopMove, m_ClientGlobal.MainPlayer.GetPos()); } m_ClientGlobal.netService.Send(new GameCmd.stChangeMapScreenUserCmd_CS() { map_id = nmapId, type = cost, }); } }
/// <summary> /// 背包已满提示 /// </summary> /// <param name="itemId"></param> void ShowBoxTips(uint itemId) { Client.IEntitySystem es = ControllerSystem.m_ClientGlobal.GetEntitySystem(); IBox box = es.FindBox(itemId); if (box == null) { return; } Client.IControllerHelper controllerhelper = GetControllerHelper(); if (controllerhelper != null) { int itemBaseId = box.GetProp((int)EntityProp.BaseID); int itemNum = box.GetProp((int)BoxProp.Number); //1、捡到的item 为金币 if (itemBaseId == 60001) { return; } //2、不可放入背包 if (false == controllerhelper.CanPutInKanpsack((uint)itemBaseId, (uint)itemNum)) { Client.ITipsManager tip = ControllerSystem.m_ClientGlobal.GetTipsManager(); if (tip != null) { tip.ShowTips("背包空间不足"); } } } }
private void OnResume(bool bShowTip) { if (m_status == CombatRobotStatus.RUNNING) { return; } IPlayer mainPlayer = ControllerSystem.m_ClientGlobal.MainPlayer; if (mainPlayer == null) { return; } //如果挂机打指定怪的时候跑到别的地方 找不到指定怪则不打指定怪了 if (m_nTargetID != 0) { IEntitySystem es = ControllerSystem.m_ClientGlobal.GetEntitySystem(); INPC npc = es.FindNPCByBaseId(m_nTargetID); if (npc == null) { m_nTargetID = 0; } } ChangeStatus(CombatRobotStatus.RUNNING); ChangeRoleAction(RoleAction.NONE); if (bShowTip) { Client.ITipsManager tip = ControllerSystem.m_ClientGlobal.GetTipsManager(); if (tip != null) { tip.ShowTipsById(702); } } m_centerPos = mainPlayer.GetPos(); m_fStopTime = 0; AddEventListener(GameEventID.SKILLINFO_REFRESH); AddEventListener(GameEventID.SKILLNONESTATE_ENTER); AddEventListener(GameEventID.ROBOTCOMBAT_NEXTCMD); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.ROBOTCOMBAT_START, null); }
/// <summary> /// 玩家现在是否是变身状态 /// </summary> /// <returns></returns> bool IsChangeBody() { IPlayer mainPlayer = ControllerSystem.m_ClientGlobal.MainPlayer; if (mainPlayer != null) { bool isChangeBody = (bool)mainPlayer.SendMessage(Client.EntityMessage.EntityCommand_IsChange, null); if (isChangeBody) { Client.ITipsManager tip = ControllerSystem.m_ClientGlobal.GetTipsManager(); if (tip != null) { tip.ShowTips("变身后不可使用技能"); } } return(isChangeBody); } return(false); }
private void OnPause(bool bShowTip) { if (m_status == CombatRobotStatus.PAUSE) { return; } ChangeStatus(CombatRobotStatus.PAUSE); ChangeRoleAction(RoleAction.NONE); if (bShowTip) { Client.ITipsManager tip = ControllerSystem.m_ClientGlobal.GetTipsManager(); if (tip != null) { tip.ShowTipsById(701); } } CmdManager.Instance().Clear();//清空指令 RemoveListener(GameEventID.SKILLINFO_REFRESH); RemoveListener(GameEventID.SKILLNONESTATE_ENTER); RemoveListener(GameEventID.ROBOTCOMBAT_NEXTCMD); }
private void OnStart(bool bShowTip) { IPlayer mainPlayer = ControllerSystem.m_ClientGlobal.MainPlayer; if (mainPlayer == null) { return; } m_ActiveCtrl = ControllerSystem.m_ClientGlobal.GetControllerSystem().GetActiveCtrl(); m_centerPos = mainPlayer.GetPos(); if (m_status == CombatRobotStatus.PAUSE) { OnResume(false); return; } if (m_status != CombatRobotStatus.STOP) { return; } if (Engine.RareEngine.Instance().Root != null && m_CombatRobotMono == null) { m_CombatRobotMono = Engine.RareEngine.Instance().Root.AddComponent <CombatRobotMono>(); } InitSkill(); //如果在移动 立即停止 StopMove(); AddEventListener(GameEventID.SKILLNONESTATE_ENTER); //播放完技能 AddEventListener(GameEventID.ROBOTCOMBAT_NEXTCMD); //技能连招 AddEventListener(GameEventID.SKILLGUIDE_PROGRESSBREAK); //技能使用失败 AddEventListener(GameEventID.JOYSTICK_UNPRESS); //摇杆松开 AddEventListener(GameEventID.JOYSTICK_PRESS); //摇杆按下 AddEventListener(GameEventID.ENTITYSYSTEM_REMOVEENTITY); //物品拾取 AddEventListener(GameEventID.ENTITYSYSTEM_CREATEENTITY); //物品拾取 AddEventListener(GameEventID.SKILLSYSTEM_ADDSKILL);//技能刷新 AddEventListener(GameEventID.SKILLSYSTEM_SKILLLISTCHANE); AddEventListener(GameEventID.NETWORK_CONNECTE_CLOSE); AddEventListener(GameEventID.RECONNECT_SUCESS); AddEventListener(GameEventID.SKILLSYSTEM_STIFFTIMEOVER); Client.ITipsManager tip = ControllerSystem.m_ClientGlobal.GetTipsManager(); if (tip != null && bShowTip) { tip.ShowTips("开始挂机!!!"); } ChangeStatus(CombatRobotStatus.RUNNING); ChangeRoleAction(RoleAction.NONE); //DoNextCMD(); SetTimer(COMBAT_TIMEID, COMBAT_TIME_INTERVAL); Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.ROBOTCOMBAT_START, null); UnityEngine.Debug.Log("start...."); }