public GQuickHues(GHuePicker Picker, GBrightnessBar Brightness, GFlatButton Okay) : base(3, 0x57, 0x76, 20) { this.m_CompactHeight = 20; this.m_ExpandedHeight = Engine.GameHeight / 2; this.m_Picker = Picker; this.m_Brightness = Brightness; this.m_Okay = Okay; base.m_CanDrag = false; this.m_Timer = new Timer(new OnTick(this.Roll_OnTick), 0); GLabel toAdd = new GLabel("Quick Hues", Engine.GetUniFont(0), Hues.Default, 2, 2); this.Height = 20; this.m_CompactHeight = base.m_Height; base.m_Children.Add(toAdd); toAdd.Center(); QuickHues.Load(); int count = QuickHues.Entries.Count; int num2 = 0x16; Clipper clipper = new Clipper(base.m_X + 1, base.m_Y + 1, base.m_Width - 2, base.m_Height - 2); GTextButton button = new GTextButton("Create new..", Engine.GetUniFont(0), Hues.Default, Hues.Load(0x35), 2, 2, new OnClick(this.Add_OnClick)); base.m_Children.Add(button); button.Center(); button.Y = num2; button.Scissor(clipper); num2 += button.Height; OnClick onClick = new OnClick(this.Entry_OnClick); OnHighlight highlight = new OnHighlight(this.Entry_OnHighlight); for (int i = 0; i < count; i++) { QuickHueEntry entry = (QuickHueEntry)QuickHues.Entries[i]; GTextButton button2 = new GTextButton(entry.Name, Engine.GetUniFont(0), Hues.Load(0x58), Hues.Load(0x35), 2, 2, onClick); base.m_Children.Add(button2); button2.Center(); button2.Y = num2; button2.Scissor(clipper); button2.SetTag("HueID", entry.Hue); button2.SetTag("Index", i); num2 += button2.Height; button2.OnHighlight = highlight; button2.Tooltip = new Tooltip(string.Format("0x{0:X}", entry.Hue)); } num2 += 2; this.m_ExpandedHeight = num2; }
public GQuickHues(GHuePicker Picker, GBrightnessBar Brightness, GFlatButton Okay) : base(3, 0x57, 0x76, 20) { this.m_CompactHeight = 20; this.m_ExpandedHeight = Engine.GameHeight / 2; this.m_Picker = Picker; this.m_Brightness = Brightness; this.m_Okay = Okay; base.m_CanDrag = false; this.m_Timer = new Timer(new OnTick(this.Roll_OnTick), 0); GLabel toAdd = new GLabel("Quick Hues", Engine.GetUniFont(0), Hues.Default, 2, 2); this.Height = 20; this.m_CompactHeight = base.m_Height; base.m_Children.Add(toAdd); toAdd.Center(); QuickHues.Load(); int count = QuickHues.Entries.Count; int num2 = 0x16; Clipper clipper = new Clipper(base.m_X + 1, base.m_Y + 1, base.m_Width - 2, base.m_Height - 2); GTextButton button = new GTextButton("Create new..", Engine.GetUniFont(0), Hues.Default, Hues.Load(0x35), 2, 2, new OnClick(this.Add_OnClick)); base.m_Children.Add(button); button.Center(); button.Y = num2; button.Scissor(clipper); num2 += button.Height; OnClick onClick = new OnClick(this.Entry_OnClick); OnHighlight highlight = new OnHighlight(this.Entry_OnHighlight); for (int i = 0; i < count; i++) { QuickHueEntry entry = (QuickHueEntry) QuickHues.Entries[i]; GTextButton button2 = new GTextButton(entry.Name, Engine.GetUniFont(0), Hues.Load(0x58), Hues.Load(0x35), 2, 2, onClick); base.m_Children.Add(button2); button2.Center(); button2.Y = num2; button2.Scissor(clipper); button2.SetTag("HueID", entry.Hue); button2.SetTag("Index", i); num2 += button2.Height; button2.OnHighlight = highlight; button2.Tooltip = new Tooltip(string.Format("0x{0:X}", entry.Hue)); } num2 += 2; this.m_ExpandedHeight = num2; }
private static void OpenDyeWindow(OnClick OnClick, Gump g) { GAlphaBackground background = new GAlphaBackground(0, 0, 0xb8, 110) { m_NonRestrictivePicking = true, m_CanDrag = false, X = 0, Y = g.Parent.Height - 1 }; GHuePicker toAdd = new GHuePicker(4, 4) { Brightness = 1 }; toAdd.SetTag("Dialog", background); background.Children.Add(toAdd); background.Children.Add(new GSingleBorder(3, 3, 0xa2, 0x52)); background.Children.Add(new GSingleBorder(0xa4, 3, 0x11, 0x52)); GBrightnessBar bar = new GBrightnessBar(0xa5, 4, 15, 80, toAdd); background.Children.Add(bar); bar.Refresh(); GFlatButton okay = new GFlatButton(0x7b, 0x57, 0x3a, 20, "Okay", OnClick); okay.SetTag("Hue Picker", toAdd); okay.SetTag("Dialog", background); okay.SetTag("Button", g); background.Children.Add(new GQuickHues(toAdd, bar, okay)); background.Children.Add(okay); g.Parent.Children.Add(background); }
private static void SelectHue(PacketReader pvSrc) { GItemArt art; int num = pvSrc.ReadInt32(); short num2 = pvSrc.ReadInt16(); short itemID = pvSrc.ReadInt16(); GAlphaBackground background = new GAlphaBackground(0, 0, 0xf4, 110) { m_NonRestrictivePicking = true }; background.Center(); art = new GItemArt(0xb7, 3, itemID) { X = art.X + (((0x3a - (art.Image.xMax - art.Image.xMin)) / 2) - art.Image.xMin), Y = art.Y + (((0x52 - (art.Image.yMax - art.Image.yMin)) / 2) - art.Image.yMin) }; background.Children.Add(art); GHuePicker toAdd = new GHuePicker(4, 4) { Brightness = 1 }; toAdd.SetTag("ItemID", (int) itemID); toAdd.SetTag("Item Art", art); toAdd.SetTag("Dialog", background); toAdd.OnHueSelect = new OnHueSelect(Engine.HuePicker_OnHueSelect); background.Children.Add(toAdd); background.Children.Add(new GSingleBorder(3, 3, 0xa2, 0x52)); background.Children.Add(new GSingleBorder(0xa4, 3, 0x11, 0x52)); GBrightnessBar bar = new GBrightnessBar(0xa5, 4, 15, 80, toAdd); background.Children.Add(bar); bar.Refresh(); GFlatButton button = new GFlatButton(0x7b, 0x57, 0x3a, 20, "Picker", new OnClick(Engine.HuePickerPicker_OnClick)); GFlatButton okay = new GFlatButton(0xb7, 0x57, 0x3a, 20, "Okay", new OnClick(Engine.HuePickerOk_OnClick)); okay.SetTag("Hue Picker", toAdd); okay.SetTag("Dialog", background); okay.SetTag("Serial", num); okay.SetTag("ItemID", itemID); okay.SetTag("Relay", num2); button.SetTag("Hue Picker", toAdd); button.SetTag("Brightness Bar", bar); background.Children.Add(new GQuickHues(toAdd, bar, okay)); background.Children.Add(button); background.Children.Add(okay); Gumps.Desktop.Children.Add(background); Engine.HuePicker_OnHueSelect(toAdd.Hue, toAdd); }