private void _updateResources() { IProtocolAdapter ipa = new UdpAdapter(); Protocol_handler ph = new Protocol_handler(); ipa.send(ph.Player_getressources()); int crystal, pop, popmax, vespen; ph.Unit_receiveRessources((Byte[])ipa.receive(), out crystal, out pop, out popmax, out vespen); this._playerinfo.Crystals = crystal; this._playerinfo.Gas = vespen; this._playerinfo.Pop = pop; this._playerinfo.PopMax = popmax; }