public ClientChatManagerService(GatewayService gateway) { clientChatManager = new ClientChatManager(gateway.Gateway); clientChatManager.OnGetChatInfo += (user, model) => OnGetChatInfo.Trigger(user, model); clientChatManager.OnGetChatLines += (user, model) => OnGetChatLines.Trigger(user, model); }
public ClientGameManagerService(GatewayService gateway) { clientGameManager = new ClientGameManager(gateway.Gateway); clientGameManager.OnAskQuestion += (user, model) => { OnAskQuestion.Trigger(user, model); }; clientGameManager.OnGameOver += (user, model) => OnGameOver.Trigger(user, model); clientGameManager.OnGameStarted += (user, model) => OnGameStarted.Trigger(user, model); clientGameManager.OnUpdateState += (user, model) => OnUpdateState.Trigger(user, model); }
public ClientSiteManagerService(GatewayService gateway) { clientSiteManager = new ClientSiteManager(gateway.Gateway); clientSiteManager.OnGetGameTypesReceived += (user, model) => OnGetGameTypesReceived.Trigger(user, model); clientSiteManager.OnLogin += (user, model) => OnLogin.Trigger(user, model); clientSiteManager.OnUserCreate += (user, model) => OnUserCreate.Trigger(user, model); clientSiteManager.OnGetRoomsReceived += (user, model) => OnGetRoomsReceived.Trigger(user, model); clientSiteManager.OnRoomJoined += (user, model) => OnRoomJoined.Trigger(user, model); clientSiteManager.OnGetRoomInfoReceived += (user, model) => OnGetRoomInfoReceived.Trigger(user, model); clientSiteManager.OnGetGamesByUserReceived += (user, model) => OnGetGamesByUserReceived.Trigger(user, model); clientSiteManager.OnDoesGameNameExistReceived += (user, model) => OnDoesGameNameExistReceived.Trigger(user, model); clientSiteManager.OnDeveloperCreateGameReceived += (user, model) => OnDeveloperCreateGameReceived.Trigger(user, model); clientSiteManager.OnDeveloperUpdateGameReceived += (user, model) => OnDeveloperUpdateGameReceived.Trigger(user, model); }
public ClientDebugManagerService(GatewayService gateway) { clientDebugManager = new ClientDebugManager(gateway.Gateway); clientDebugManager.OnGameOver += (user, model) => OnGameOver.Trigger(user, model); clientDebugManager.OnGetDebugBreak += (user, model) => OnGetDebugBreak.Trigger(user, model); clientDebugManager.OnGetDebugLog += (user, model) => OnGetDebugLog.Trigger(user,model); clientDebugManager.OnAskQuestion += (user, model) => { GoodConsole.TimeEnd("Question"); OnAskQuestion.Trigger(user, model); }; clientDebugManager.OnGameStarted += (user, model) => OnGameStarted.Trigger(user, model); clientDebugManager.OnUpdateState += (user, model) => OnUpdateState.Trigger(user, model); }