private void ObjectPlayer(S.ObjectPlayer p) { PlayerObject player = new PlayerObject(p.ObjectID); player.Load(p); }
public void AddBuffEffect(BuffType type) { for (int i = 0; i < Effects.Count; i++) { if (!(Effects[i] is BuffEffect)) { continue; } if (((BuffEffect)(Effects[i])).BuffType == type) { return; } } PlayerObject ob = null; if (Race == ObjectType.Player) { ob = (PlayerObject)this; } switch (type) { case BuffType.Fury: Effects.Add(new BuffEffect(Libraries.Magic3, 190, 7, 1400, this, true, type) { Repeat = true }); break; case BuffType.ImmortalSkin: Effects.Add(new BuffEffect(Libraries.Magic3, 570, 5, 1400, this, true, type) { Repeat = true }); break; case BuffType.SwiftFeet: if (ob != null) { ob.Sprint = true; } break; case BuffType.MoonLight: case BuffType.DarkBody: if (ob != null) { ob.Sneaking = true; } break; case BuffType.VampireShot: Effects.Add(new BuffEffect(Libraries.Magic3, 2110, 6, 1400, this, true, type) { Repeat = false }); break; case BuffType.PoisonShot: Effects.Add(new BuffEffect(Libraries.Magic3, 2310, 7, 1400, this, true, type) { Repeat = false }); break; case BuffType.EnergyShield: BuffEffect effect; Effects.Add(effect = new BuffEffect(Libraries.Magic2, 1880, 9, 900, this, true, type) { Repeat = false }); SoundManager.PlaySound(20000 + (ushort)Spell.EnergyShield * 10 + 0); effect.Complete += (o, e) => { Effects.Add(new BuffEffect(Libraries.Magic2, 1900, 2, 800, this, true, type) { Repeat = true }); }; break; case BuffType.MagicBooster: Effects.Add(new BuffEffect(Libraries.Magic3, 90, 6, 1200, this, true, type) { Repeat = true }); break; case BuffType.PetEnhancer: Effects.Add(new BuffEffect(Libraries.Magic3, 230, 6, 1200, this, true, type) { Repeat = true }); break; case BuffType.GameMaster: Effects.Add(new BuffEffect(Libraries.CHumEffect[5], 0, 1, 1200, this, true, type) { Repeat = true }); break; } }