//This is made not to decide rather the player is male or female, but only for sending the new name. void lblCreateChar_Click(object sender, SdlDotNet.Widgets.MouseButtonEventArgs e) { string name = txtName.Text; Enums.Sex sex = Enums.Sex.Male; if (optFemale.Checked) { sex = Enums.Sex.Female; } winLoading loading = new winLoading(); loading.Show(); loading.UpdateLoadText("Sending Character..."); Messenger.SendNewChar(name, sex, charSlot); this.Close(); }
//This is made not to decide rather the player is male or female, but only for sending the new name. void lblCreateChar_Click(object sender, SdlDotNet.Widgets.MouseButtonEventArgs e) { string name = txtName.Text; Enums.Sex sex = Enums.Sex.Male; if (optFemale.Checked) sex = Enums.Sex.Female; winLoading loading = new winLoading(); loading.Show(); loading.UpdateLoadText("Sending Character..."); Messenger.SendNewChar(name, sex, charSlot); this.Close(); }