public MyPlayer() { // Initialize the job list jobList = new JobList(); // Initialize the move list Moves = new RecruitMove[MaxInfo.MAX_PLAYER_MOVES]; for (int i = 0; i < Moves.Length; i++) { Moves[i] = new RecruitMove(); } // Initialize the player team Team = new Recruit[MaxInfo.MAX_ACTIVETEAM]; Pets = new PlayerPet[MaxInfo.MAX_ACTIVETEAM]; // Initialize the inventory and bank Inventory = new Inventory(MaxInfo.MaxInv); FriendsList = new List <Friend>(); Mobility = new bool[16]; TimeMultiplier = 1000; VolatileStatus = new List <int>(); MapGoals = new List <MissionGoal>(); ScreenActive = true; TargetX = -1; TargetY = -1; }
public MyPlayer() { // Initialize the job list jobList = new JobList(); // Initialize the move list Moves = new RecruitMove[MaxInfo.MAX_PLAYER_MOVES]; for (int i = 0; i < Moves.Length; i++) { Moves[i] = new RecruitMove(); } // Initialize the player team Team = new Recruit[MaxInfo.MAX_ACTIVETEAM]; Pets = new PlayerPet[MaxInfo.MAX_ACTIVETEAM]; // Initialize the inventory and bank Inventory = new Inventory(MaxInfo.MaxInv); FriendsList = new List<Friend>(); Mobility = new bool[16]; TimeMultiplier = 1000; VolatileStatus = new List<int>(); MapGoals = new List<MissionGoal>(); ScreenActive = true; TargetX = -1; TargetY = -1; }
public GenericPlayer() { Pets = new PlayerPet[MaxInfo.MAX_ACTIVETEAM]; VolatileStatus = new List<int>(); }