public void StartReplaying(Game game) { game.Input = staticInput = new StaticInput(); state = ReplayState.Replaying; Game.Random = new Random(0); game.SpawnRandomizer = new Random(0); mainCharPositionReplay = new Common.Interpolator3(); groundPosition = new Common.Interpolator3(); planePosition = new Common.Interpolator3(); }
public void StartRecording(Game game) { state = ReplayState.Recording; Game.Random = new Random(0); game.SpawnRandomizer = new Random(0); }