public GhostBullet() { Projectile = new GhostBulletProjectile(); Cooldown = 3f; EffectiveDuration = 0.5f; Speed = 50; ValidTargets = Targets.All; DisableControllingMovement = true; MinPerformableDistance = 4f; }
public GhostBulletProjectile(GhostBulletProjectile cpy) : base(cpy) { TimeoutAction = cpy.TimeoutAction; TargetPosition = cpy.TargetPosition; }