public DemonLink() { Cooldown = 20; InitDelay = 0; EffectiveDuration = 1; ValidTargets = Targets.Friendlies; InvalidTargets = Targets.None; Buff = new DemonLinkBuff(); }
public DemonLinkExplosion() { EffectiveAngle = float.MaxValue; PerformableRange = EffectiveRange = 3; InitDelay = 0; EffectiveDuration = 0.1f; Cooldown = 0; ValidTargets = Targets.All; InvalidTargets = Targets.None; Damage = 50; AttackType = AttackType.Ethereal; ApplyBuffToTargets = new DemonLinkBuff(); }