protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { if (ActiveConfig == this) { ActiveConfig = null; } if (TabControl != null) { if (!TabControl.IsDisposed) { TabControl.Dispose(); } TabControl = null; } if (KeyBindWindow != null) { if (!KeyBindWindow.IsDisposed) { KeyBindWindow.Dispose(); } KeyBindWindow = null; } #region Graphics if (GraphicsTab != null) { if (!GraphicsTab.IsDisposed) { GraphicsTab.Dispose(); } GraphicsTab = null; } if (FullScreenCheckBox != null) { if (!FullScreenCheckBox.IsDisposed) { FullScreenCheckBox.Dispose(); } FullScreenCheckBox = null; } if (VSyncCheckBox != null) { if (!VSyncCheckBox.IsDisposed) { VSyncCheckBox.Dispose(); } VSyncCheckBox = null; } if (LimitFPSCheckBox != null) { if (!LimitFPSCheckBox.IsDisposed) { LimitFPSCheckBox.Dispose(); } LimitFPSCheckBox = null; } if (ClipMouseCheckBox != null) { if (!ClipMouseCheckBox.IsDisposed) { ClipMouseCheckBox.Dispose(); } ClipMouseCheckBox = null; } if (DebugLabelCheckBox != null) { if (!DebugLabelCheckBox.IsDisposed) { DebugLabelCheckBox.Dispose(); } DebugLabelCheckBox = null; } if (GameSizeComboBox != null) { if (!GameSizeComboBox.IsDisposed) { GameSizeComboBox.Dispose(); } GameSizeComboBox = null; } if (LanguageComboBox != null) { if (!LanguageComboBox.IsDisposed) { LanguageComboBox.Dispose(); } LanguageComboBox = null; } #endregion #region Sound if (SoundTab != null) { if (!SoundTab.IsDisposed) { SoundTab.Dispose(); } SoundTab = null; } if (SystemVolumeBox != null) { if (!SystemVolumeBox.IsDisposed) { SystemVolumeBox.Dispose(); } SystemVolumeBox = null; } if (MusicVolumeBox != null) { if (!MusicVolumeBox.IsDisposed) { MusicVolumeBox.Dispose(); } MusicVolumeBox = null; } if (PlayerVolumeBox != null) { if (!PlayerVolumeBox.IsDisposed) { PlayerVolumeBox.Dispose(); } PlayerVolumeBox = null; } if (MonsterVolumeBox != null) { if (!MonsterVolumeBox.IsDisposed) { MonsterVolumeBox.Dispose(); } MonsterVolumeBox = null; } if (SpellVolumeBox != null) { if (!SpellVolumeBox.IsDisposed) { SpellVolumeBox.Dispose(); } SpellVolumeBox = null; } if (BackgroundSoundBox != null) { if (!BackgroundSoundBox.IsDisposed) { BackgroundSoundBox.Dispose(); } BackgroundSoundBox = null; } #endregion #region Game if (GameTab != null) { if (!GameTab.IsDisposed) { GameTab.Dispose(); } GameTab = null; } if (ItemNameCheckBox != null) { if (!ItemNameCheckBox.IsDisposed) { ItemNameCheckBox.Dispose(); } ItemNameCheckBox = null; } if (MonsterNameCheckBox != null) { if (!MonsterNameCheckBox.IsDisposed) { MonsterNameCheckBox.Dispose(); } MonsterNameCheckBox = null; } if (PlayerNameCheckBox != null) { if (!PlayerNameCheckBox.IsDisposed) { PlayerNameCheckBox.Dispose(); } PlayerNameCheckBox = null; } if (UserHealthCheckBox != null) { if (!UserHealthCheckBox.IsDisposed) { UserHealthCheckBox.Dispose(); } UserHealthCheckBox = null; } if (MonsterHealthCheckBox != null) { if (!MonsterHealthCheckBox.IsDisposed) { MonsterHealthCheckBox.Dispose(); } MonsterHealthCheckBox = null; } if (DamageNumbersCheckBox != null) { if (!DamageNumbersCheckBox.IsDisposed) { DamageNumbersCheckBox.Dispose(); } DamageNumbersCheckBox = null; } if (EscapeCloseAllCheckBox != null) { if (!EscapeCloseAllCheckBox.IsDisposed) { EscapeCloseAllCheckBox.Dispose(); } EscapeCloseAllCheckBox = null; } if (ShiftOpenChatCheckBox != null) { if (!ShiftOpenChatCheckBox.IsDisposed) { ShiftOpenChatCheckBox.Dispose(); } ShiftOpenChatCheckBox = null; } if (RightClickDeTargetCheckBox != null) { if (!RightClickDeTargetCheckBox.IsDisposed) { RightClickDeTargetCheckBox.Dispose(); } RightClickDeTargetCheckBox = null; } if (MonsterBoxVisibleCheckBox != null) { if (!MonsterBoxVisibleCheckBox.IsDisposed) { MonsterBoxVisibleCheckBox.Dispose(); } MonsterBoxVisibleCheckBox = null; } if (LogChatCheckBox != null) { if (!LogChatCheckBox.IsDisposed) { LogChatCheckBox.Dispose(); } LogChatCheckBox = null; } if (KeyBindButton != null) { if (!KeyBindButton.IsDisposed) { KeyBindButton.Dispose(); } KeyBindButton = null; } #endregion #region Network if (NetworkTab != null) { if (!NetworkTab.IsDisposed) { NetworkTab.Dispose(); } NetworkTab = null; } if (UseNetworkConfigCheckBox != null) { if (!UseNetworkConfigCheckBox.IsDisposed) { UseNetworkConfigCheckBox.Dispose(); } UseNetworkConfigCheckBox = null; } if (IPAddressTextBox != null) { if (!IPAddressTextBox.IsDisposed) { IPAddressTextBox.Dispose(); } IPAddressTextBox = null; } if (PortBox != null) { if (!PortBox.IsDisposed) { PortBox.Dispose(); } PortBox = null; } #endregion #region Colours if (ColourTab != null) { if (!ColourTab.IsDisposed) { ColourTab.Dispose(); } ColourTab = null; } if (LocalColourBox != null) { if (!LocalColourBox.IsDisposed) { LocalColourBox.Dispose(); } LocalColourBox = null; } if (GMWhisperInColourBox != null) { if (!GMWhisperInColourBox.IsDisposed) { GMWhisperInColourBox.Dispose(); } GMWhisperInColourBox = null; } if (WhisperInColourBox != null) { if (!WhisperInColourBox.IsDisposed) { WhisperInColourBox.Dispose(); } WhisperInColourBox = null; } if (WhisperOutColourBox != null) { if (!WhisperOutColourBox.IsDisposed) { WhisperOutColourBox.Dispose(); } WhisperOutColourBox = null; } if (GroupColourBox != null) { if (!GroupColourBox.IsDisposed) { GroupColourBox.Dispose(); } GroupColourBox = null; } if (GuildColourBox != null) { if (!GuildColourBox.IsDisposed) { GuildColourBox.Dispose(); } GuildColourBox = null; } if (ShoutColourBox != null) { if (!ShoutColourBox.IsDisposed) { ShoutColourBox.Dispose(); } ShoutColourBox = null; } if (GlobalColourBox != null) { if (!GlobalColourBox.IsDisposed) { GlobalColourBox.Dispose(); } GlobalColourBox = null; } if (ObserverColourBox != null) { if (!ObserverColourBox.IsDisposed) { ObserverColourBox.Dispose(); } ObserverColourBox = null; } if (HintColourBox != null) { if (!HintColourBox.IsDisposed) { HintColourBox.Dispose(); } HintColourBox = null; } if (SystemColourBox != null) { if (!SystemColourBox.IsDisposed) { SystemColourBox.Dispose(); } SystemColourBox = null; } if (GainsColourBox != null) { if (!GainsColourBox.IsDisposed) { GainsColourBox.Dispose(); } GainsColourBox = null; } #endregion if (SaveButton != null) { if (!SaveButton.IsDisposed) { SaveButton.Dispose(); } SaveButton = null; } if (CancelButton != null) { if (!CancelButton.IsDisposed) { CancelButton.Dispose(); } CancelButton = null; } if (ExitButton != null) { if (!ExitButton.IsDisposed) { ExitButton.Dispose(); } ExitButton = null; } } }
public DXConfigWindow() { ActiveConfig = this; Size = new Size(300, 305); TitleLabel.Text = "Configuration"; HasFooter = true; TabControl = new DXTabControl { Parent = this, Location = ClientArea.Location, Size = ClientArea.Size, }; GraphicsTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "Graphics" } }, }; SoundTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "Sound" } }, }; GameTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "Game" } }, }; NetworkTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "Network" } }, }; ColourTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "Colours" }, Visible = false }, }; KeyBindWindow = new DXKeyBindWindow { Visible = false }; #region Graphics FullScreenCheckBox = new DXCheckBox { Label = { Text = "Full Screen:" }, Parent = GraphicsTab, Checked = Config.FullScreen, }; FullScreenCheckBox.Location = new Point(120 - FullScreenCheckBox.Size.Width, 10); DXLabel label = new DXLabel { Text = "Game Size:", Outline = true, Parent = GraphicsTab, }; label.Location = new Point(104 - label.Size.Width, 35); GameSizeComboBox = new DXComboBox { Parent = GraphicsTab, Location = new Point(104, 35), Size = new Size(100, DXComboBox.DefaultNormalHeight), }; foreach (Size resolution in Globals.ValidResolutions) { new DXListBoxItem { Parent = GameSizeComboBox.ListBox, Label = { Text = $"{resolution.Width} x {resolution.Height}" }, Item = resolution } } ; VSyncCheckBox = new DXCheckBox { Label = { Text = "V-Sync:" }, Parent = GraphicsTab, }; VSyncCheckBox.Location = new Point(120 - VSyncCheckBox.Size.Width, 60); LimitFPSCheckBox = new DXCheckBox { Label = { Text = "Limit FPS:" }, Parent = GraphicsTab, }; LimitFPSCheckBox.Location = new Point(120 - LimitFPSCheckBox.Size.Width, 80); ClipMouseCheckBox = new DXCheckBox { Label = { Text = "Clip Mouse:" }, Parent = GraphicsTab, }; ClipMouseCheckBox.Location = new Point(120 - ClipMouseCheckBox.Size.Width, 100); DebugLabelCheckBox = new DXCheckBox { Label = { Text = "Debug Label:" }, Parent = GraphicsTab, }; DebugLabelCheckBox.Location = new Point(120 - DebugLabelCheckBox.Size.Width, 120); label = new DXLabel { Text = "Language:", Outline = true, Parent = GraphicsTab, }; label.Location = new Point(104 - label.Size.Width, 140); LanguageComboBox = new DXComboBox { Parent = GraphicsTab, Location = new Point(104, 140), Size = new Size(100, DXComboBox.DefaultNormalHeight), }; foreach (string language in Globals.Languages) { new DXListBoxItem { Parent = LanguageComboBox.ListBox, Label = { Text = language }, Item = language } } ; #endregion #region Sound BackgroundSoundBox = new DXCheckBox { Label = { Text = "Background Sound:" }, Parent = SoundTab, Checked = Config.SoundInBackground, }; BackgroundSoundBox.Location = new Point(120 - BackgroundSoundBox.Size.Width, 10); label = new DXLabel { Text = "System Volume:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 35); SystemVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 35) }; label = new DXLabel { Text = "Music Volume:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 60); MusicVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 60) }; label = new DXLabel { Text = "Player Volume:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 85); PlayerVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 85) }; label = new DXLabel { Text = "Monster Volume:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 110); MonsterVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 110) }; label = new DXLabel { Text = "Magic Volume:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 135); SpellVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 135) }; #endregion #region Game ItemNameCheckBox = new DXCheckBox { Label = { Text = "Item Names:" }, Parent = GameTab, }; ItemNameCheckBox.Location = new Point(120 - ItemNameCheckBox.Size.Width, 10); MonsterNameCheckBox = new DXCheckBox { Label = { Text = "Monster Names:" }, Parent = GameTab, }; MonsterNameCheckBox.Location = new Point(120 - MonsterNameCheckBox.Size.Width, 35); PlayerNameCheckBox = new DXCheckBox { Label = { Text = "Player Name:" }, Parent = GameTab, }; PlayerNameCheckBox.Location = new Point(120 - PlayerNameCheckBox.Size.Width, 60); UserHealthCheckBox = new DXCheckBox { Label = { Text = "User Health:" }, Parent = GameTab, }; UserHealthCheckBox.Location = new Point(120 - UserHealthCheckBox.Size.Width, 85); MonsterHealthCheckBox = new DXCheckBox { Label = { Text = "Monster Health:" }, Parent = GameTab, }; MonsterHealthCheckBox.Location = new Point(120 - MonsterHealthCheckBox.Size.Width, 110); DamageNumbersCheckBox = new DXCheckBox { Label = { Text = "Damage Numbers:" }, Parent = GameTab, }; DamageNumbersCheckBox.Location = new Point(120 - DamageNumbersCheckBox.Size.Width, 135); DrawParticlesCheckBox = new DXCheckBox { Label = { Text = "Draw Particles:" }, Parent = GameTab, }; DrawParticlesCheckBox.Location = new Point(120 - DrawParticlesCheckBox.Size.Width, 160); EscapeCloseAllCheckBox = new DXCheckBox { Label = { Text = "Escape Close All:" }, Parent = GameTab, }; EscapeCloseAllCheckBox.Location = new Point(270 - EscapeCloseAllCheckBox.Size.Width, 10); ShiftOpenChatCheckBox = new DXCheckBox { Label = { Text = "Shift + 1 Open Chat:" }, Parent = GameTab, Hint = "If turned on, Pressing Shift + 1 will open chat, if this is off you will use Quick Slot 1" }; ShiftOpenChatCheckBox.Location = new Point(270 - ShiftOpenChatCheckBox.Size.Width, 35); RightClickDeTargetCheckBox = new DXCheckBox { Label = { Text = "Right Click De-Target:" }, Parent = GameTab, Hint = "If turned on, Right clicking to move away will also remove monster target." }; RightClickDeTargetCheckBox.Location = new Point(270 - RightClickDeTargetCheckBox.Size.Width, 60); MonsterBoxVisibleCheckBox = new DXCheckBox { Label = { Text = "Show Monster Info:" }, Parent = GameTab, }; MonsterBoxVisibleCheckBox.Location = new Point(270 - MonsterBoxVisibleCheckBox.Size.Width, 85); LogChatCheckBox = new DXCheckBox { Label = { Text = "Log Chat:" }, Parent = GameTab, }; LogChatCheckBox.Location = new Point(270 - LogChatCheckBox.Size.Width, 110); DrawEffectsCheckBox = new DXCheckBox { Label = { Text = "Draw Effects:" }, Parent = GameTab, }; DrawEffectsCheckBox.Location = new Point(270 - DrawEffectsCheckBox.Size.Width, 135); KeyBindButton = new DXButton { Parent = GameTab, Location = new Point(190, 160), Size = new Size(80, SmallButtonHeight), ButtonType = ButtonType.SmallButton, Label = { Text = "Key Binds" } }; KeyBindButton.MouseClick += (o, e) => KeyBindWindow.Visible = !KeyBindWindow.Visible; #endregion #region Network UseNetworkConfigCheckBox = new DXCheckBox { Label = { Text = "Use Config:" }, Parent = NetworkTab, Checked = Config.FullScreen, }; UseNetworkConfigCheckBox.Location = new Point(120 - UseNetworkConfigCheckBox.Size.Width, 10); label = new DXLabel { Text = "IP Address:", Outline = true, Parent = NetworkTab, }; label.Location = new Point(104 - label.Size.Width, 35); IPAddressTextBox = new DXTextBox { Location = new Point(104, 35), Size = new Size(100, 16), Parent = NetworkTab, }; label = new DXLabel { Text = "Port:", Outline = true, Parent = NetworkTab, }; label.Location = new Point(104 - label.Size.Width, 60); PortBox = new DXNumberBox { Parent = NetworkTab, Change = 100, MaxValue = ushort.MaxValue, Location = new Point(104, 60) }; #endregion #region Colours label = new DXLabel { Text = "Local Chat:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 10); LocalColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 10), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "GM Whisper In:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 10); GMWhisperInColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 10), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Whisper In:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 35); WhisperInColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 35), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Whisper Out:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 35); WhisperOutColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 35), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Group Chat:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 60); GroupColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 60), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Guild Chat:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 60); GuildColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 60), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Shout Chat:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 85); ShoutColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 85), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Global Chat:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 85); GlobalColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 85), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Observer Chat:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 110); ObserverColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 110), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Hint Text:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 110); HintColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 110), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "System Text:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 135); SystemColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 135), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Gains Text:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 135); GainsColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 135), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "Announcements:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 160); AnnouncementColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 160), Size = new Size(40, label.Size.Height), }; ResetColoursButton = new DXButton { Parent = ColourTab, Location = new Point(180, 160), Size = new Size(80, SmallButtonHeight), ButtonType = ButtonType.SmallButton, Label = { Text = "Reset All" } }; ResetColoursButton.MouseClick += (o, e) => { LocalColourBox.BackColour = Color.White; GMWhisperInColourBox.BackColour = Color.Red; WhisperInColourBox.BackColour = Color.Cyan; WhisperOutColourBox.BackColour = Color.Aquamarine; GroupColourBox.BackColour = Color.Plum; GuildColourBox.BackColour = Color.LightPink; ShoutColourBox.BackColour = Color.Yellow; GlobalColourBox.BackColour = Color.Lime; ObserverColourBox.BackColour = Color.Silver; HintColourBox.BackColour = Color.AntiqueWhite; SystemColourBox.BackColour = Color.Red; GainsColourBox.BackColour = Color.GreenYellow; AnnouncementColourBox.BackColour = Color.DarkBlue; }; #endregion SaveButton = new DXButton { Location = new Point(Size.Width - 190, Size.Height - 43), Size = new Size(80, DefaultHeight), Parent = this, Label = { Text = "Apply" } }; SaveButton.MouseClick += SaveSettings; CancelButton = new DXButton { Location = new Point(Size.Width - 100, Size.Height - 43), Size = new Size(80, DefaultHeight), Parent = this, Label = { Text = "Cancel" } }; CancelButton.MouseClick += CancelSettings; ExitButton = new DXButton { Location = new Point(Size.Width - 280, Size.Height - 43), Size = new Size(60, DefaultHeight), Parent = this, Label = { Text = "Exit" }, Visible = false, }; ExitButton.MouseClick += CancelSettings; }
public DXConfigWindow() { ActiveConfig = this; Size = new Size(300, 305); TitleLabel.Text = "游戏设置"; HasFooter = true; TabControl = new DXTabControl { Parent = this, Location = ClientArea.Location, Size = ClientArea.Size, }; GraphicsTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "图像" } }, }; SoundTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "声音" } }, }; GameTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "游戏" } }, }; NetworkTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "网络" } }, }; ColourTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "颜色" }, Visible = false }, }; KeyBindWindow = new DXKeyBindWindow { Visible = false }; #region Graphics FullScreenCheckBox = new DXCheckBox { Label = { Text = "全屏显示:" }, Parent = GraphicsTab, Checked = Config.FullScreen, }; FullScreenCheckBox.Location = new Point(120 - FullScreenCheckBox.Size.Width, 10); DXLabel label = new DXLabel { Text = "游戏分辨率:", Outline = true, Parent = GraphicsTab, }; label.Location = new Point(104 - label.Size.Width, 35); GameSizeComboBox = new DXComboBox { Parent = GraphicsTab, Location = new Point(104, 35), Size = new Size(100, DXComboBox.DefaultNormalHeight), }; foreach (Size resolution in Globals.ValidResolutions) { new DXListBoxItem { Parent = GameSizeComboBox.ListBox, Label = { Text = $"{resolution.Width} x {resolution.Height}" }, Item = resolution } } ; VSyncCheckBox = new DXCheckBox { Label = { Text = "垂直同步:" }, Parent = GraphicsTab, }; VSyncCheckBox.Location = new Point(120 - VSyncCheckBox.Size.Width, 60); LimitFPSCheckBox = new DXCheckBox { Label = { Text = "帧数限制:" }, Parent = GraphicsTab, }; LimitFPSCheckBox.Location = new Point(120 - LimitFPSCheckBox.Size.Width, 80); ClipMouseCheckBox = new DXCheckBox { Label = { Text = "使用Clip鼠标:" }, Parent = GraphicsTab, }; ClipMouseCheckBox.Location = new Point(120 - ClipMouseCheckBox.Size.Width, 100); DebugLabelCheckBox = new DXCheckBox { Label = { Text = "调试信息:" }, Parent = GraphicsTab, }; DebugLabelCheckBox.Location = new Point(120 - DebugLabelCheckBox.Size.Width, 120); label = new DXLabel { Text = "语言:", Outline = true, Parent = GraphicsTab, }; label.Location = new Point(104 - label.Size.Width, 140); LanguageComboBox = new DXComboBox { Parent = GraphicsTab, Location = new Point(104, 140), Size = new Size(100, DXComboBox.DefaultNormalHeight), }; foreach (string language in Globals.Languages) { new DXListBoxItem { Parent = LanguageComboBox.ListBox, Label = { Text = language }, Item = language } } ; #endregion #region Sound BackgroundSoundBox = new DXCheckBox { Label = { Text = "背景音乐:" }, Parent = SoundTab, Checked = Config.SoundInBackground, }; BackgroundSoundBox.Location = new Point(120 - BackgroundSoundBox.Size.Width, 10); label = new DXLabel { Text = "系统音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 35); SystemVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 35) }; label = new DXLabel { Text = "音乐音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 60); MusicVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 60) }; label = new DXLabel { Text = "玩家音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 85); PlayerVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 85) }; label = new DXLabel { Text = "怪物音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 110); MonsterVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 110) }; label = new DXLabel { Text = "魔法音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 135); SpellVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 135) }; #endregion #region Game ItemNameCheckBox = new DXCheckBox { Label = { Text = "物品名称:" }, Parent = GameTab, }; ItemNameCheckBox.Location = new Point(120 - ItemNameCheckBox.Size.Width, 10); MonsterNameCheckBox = new DXCheckBox { Label = { Text = "怪物名称:" }, Parent = GameTab, }; MonsterNameCheckBox.Location = new Point(120 - MonsterNameCheckBox.Size.Width, 35); PlayerNameCheckBox = new DXCheckBox { Label = { Text = "玩家名称:" }, Parent = GameTab, }; PlayerNameCheckBox.Location = new Point(120 - PlayerNameCheckBox.Size.Width, 60); UserHealthCheckBox = new DXCheckBox { Label = { Text = "角色生命值:" }, Parent = GameTab, }; UserHealthCheckBox.Location = new Point(120 - UserHealthCheckBox.Size.Width, 85); MonsterHealthCheckBox = new DXCheckBox { Label = { Text = "怪物生命值:" }, Parent = GameTab, }; MonsterHealthCheckBox.Location = new Point(120 - MonsterHealthCheckBox.Size.Width, 110); DamageNumbersCheckBox = new DXCheckBox { Label = { Text = "伤害数字:" }, Parent = GameTab, }; DamageNumbersCheckBox.Location = new Point(120 - DamageNumbersCheckBox.Size.Width, 135); EscapeCloseAllCheckBox = new DXCheckBox { Label = { Text = "ESC关闭所有窗口:" }, Parent = GameTab, }; EscapeCloseAllCheckBox.Location = new Point(270 - EscapeCloseAllCheckBox.Size.Width, 10); ShiftOpenChatCheckBox = new DXCheckBox { Label = { Text = "Shift + 1 快捷聊天:" }, Parent = GameTab, Hint = "如果打开,则按Shift + 1将打开聊天,如果关闭,则将使用物品快捷栏槽1。" }; ShiftOpenChatCheckBox.Location = new Point(270 - ShiftOpenChatCheckBox.Size.Width, 35); RightClickDeTargetCheckBox = new DXCheckBox { Label = { Text = "右键取消目标:" }, Parent = GameTab, Hint = "如果开启,单击右键取消目标锁定。" }; RightClickDeTargetCheckBox.Location = new Point(270 - RightClickDeTargetCheckBox.Size.Width, 60); MonsterBoxVisibleCheckBox = new DXCheckBox { Label = { Text = "显示怪物信息:" }, Parent = GameTab, }; MonsterBoxVisibleCheckBox.Location = new Point(270 - MonsterBoxVisibleCheckBox.Size.Width, 85); LogChatCheckBox = new DXCheckBox { Label = { Text = "日志信息:" }, Parent = GameTab, }; LogChatCheckBox.Location = new Point(270 - LogChatCheckBox.Size.Width, 110); DrawEffectsCheckBox = new DXCheckBox { Label = { Text = "绘制特效:" }, Parent = GameTab, }; DrawEffectsCheckBox.Location = new Point(270 - DrawEffectsCheckBox.Size.Width, 135); KeyBindButton = new DXButton { Parent = GameTab, Location = new Point(190, 160), Size = new Size(80, SmallButtonHeight), ButtonType = ButtonType.SmallButton, Label = { Text = "按键绑定" } }; KeyBindButton.MouseClick += (o, e) => KeyBindWindow.Visible = !KeyBindWindow.Visible; #endregion #region Network UseNetworkConfigCheckBox = new DXCheckBox { Label = { Text = "使用设置:" }, Parent = NetworkTab, Checked = Config.FullScreen, }; UseNetworkConfigCheckBox.Location = new Point(120 - UseNetworkConfigCheckBox.Size.Width, 10); label = new DXLabel { Text = "服务器地址:", Outline = true, Parent = NetworkTab, }; label.Location = new Point(104 - label.Size.Width, 35); IPAddressTextBox = new DXTextBox { Location = new Point(104, 35), Size = new Size(100, 16), Parent = NetworkTab, }; label = new DXLabel { Text = "服务器端口:", Outline = true, Parent = NetworkTab, }; label.Location = new Point(104 - label.Size.Width, 60); PortBox = new DXNumberBox { Parent = NetworkTab, Change = 100, MaxValue = ushort.MaxValue, Location = new Point(104, 60) }; #endregion #region Colours label = new DXLabel { Text = "本地聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 10); LocalColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 10), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "GM私聊:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 10); GMWhisperInColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 10), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "对你私聊:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 35); WhisperInColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 35), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "对玩家私聊:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 35); WhisperOutColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 35), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "组队聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 60); GroupColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 60), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "公会聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 60); GuildColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 60), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "大喊:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 85); ShoutColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 85), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "全局聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 85); GlobalColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 85), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "观看聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 110); ObserverColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 110), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "提示信息:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 110); HintColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 110), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "系统信息:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 135); SystemColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 135), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "拾取信息:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 135); GainsColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 135), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "游戏公告:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 160); AnnouncementColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 160), Size = new Size(40, label.Size.Height), }; ResetColoursButton = new DXButton { Parent = ColourTab, Location = new Point(180, 160), Size = new Size(80, SmallButtonHeight), ButtonType = ButtonType.SmallButton, Label = { Text = "恢复默认" } }; ResetColoursButton.MouseClick += (o, e) => { LocalColourBox.BackColour = Color.White; GMWhisperInColourBox.BackColour = Color.Red; WhisperInColourBox.BackColour = Color.Cyan; WhisperOutColourBox.BackColour = Color.Aquamarine; GroupColourBox.BackColour = Color.Plum; GuildColourBox.BackColour = Color.LightPink; ShoutColourBox.BackColour = Color.Yellow; GlobalColourBox.BackColour = Color.Lime; ObserverColourBox.BackColour = Color.Silver; HintColourBox.BackColour = Color.AntiqueWhite; SystemColourBox.BackColour = Color.Red; GainsColourBox.BackColour = Color.GreenYellow; AnnouncementColourBox.BackColour = Color.DarkBlue; }; #endregion SaveButton = new DXButton { Location = new Point(Size.Width - 190, Size.Height - 43), Size = new Size(80, DefaultHeight), Parent = this, Label = { Text = "应用" } }; SaveButton.MouseClick += SaveSettings; CancelButton = new DXButton { Location = new Point(Size.Width - 100, Size.Height - 43), Size = new Size(80, DefaultHeight), Parent = this, Label = { Text = "取消" } }; CancelButton.MouseClick += CancelSettings; ExitButton = new DXButton { Location = new Point(Size.Width - 280, Size.Height - 43), Size = new Size(60, DefaultHeight), Parent = this, Label = { Text = "退出" }, Visible = false, }; ExitButton.MouseClick += CancelSettings; }
public DXConfigWindow() { ActiveConfig = this; Size = new Size(300, 305); TitleLabel.Text = "系统设置"; HasFooter = true; TabControl = new DXTabControl { Parent = this, Location = ClientArea.Location, Size = ClientArea.Size, }; GraphicsTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "图像" } }, }; SoundTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "声音" } }, }; GameTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "游戏" } }, }; NetworkTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "网络" } }, }; ColourTab = new DXTab { Parent = TabControl, Border = true, TabButton = { Label = { Text = "颜色" }, Visible = false }, }; KeyBindWindow = new DXKeyBindWindow { Visible = false }; #region Graphics FullScreenCheckBox = new DXCheckBox { Label = { Text = "全屏:" }, Parent = GraphicsTab, Checked = Config.FullScreen, }; FullScreenCheckBox.Location = new Point(120 - FullScreenCheckBox.Size.Width, 10); DXLabel label = new DXLabel { Text = "分辨率:", Outline = true, Parent = GraphicsTab, }; label.Location = new Point(104 - label.Size.Width, 35); GameSizeComboBox = new DXComboBox { Parent = GraphicsTab, Location = new Point(104, 35), Size = new Size(100, DXComboBox.DefaultNormalHeight), }; foreach (Size resolution in Globals.ValidResolutions) { new DXListBoxItem { Parent = GameSizeComboBox.ListBox, Label = { Text = $"{resolution.Width} x {resolution.Height}" }, Item = resolution } } ; VSyncCheckBox = new DXCheckBox { Label = { Text = "垂直同步:" }, Parent = GraphicsTab, }; VSyncCheckBox.Location = new Point(120 - VSyncCheckBox.Size.Width, 60); LimitFPSCheckBox = new DXCheckBox { Label = { Text = "限制FPS:" }, Parent = GraphicsTab, }; LimitFPSCheckBox.Location = new Point(120 - LimitFPSCheckBox.Size.Width, 80); ClipMouseCheckBox = new DXCheckBox { Label = { Text = "捕获鼠标:" }, Parent = GraphicsTab, }; ClipMouseCheckBox.Location = new Point(120 - ClipMouseCheckBox.Size.Width, 100); DebugLabelCheckBox = new DXCheckBox { Label = { Text = "显示顶部信息行:" }, Parent = GraphicsTab, }; DebugLabelCheckBox.Location = new Point(120 - DebugLabelCheckBox.Size.Width, 120); label = new DXLabel { Text = "语音:", Outline = true, Parent = GraphicsTab, }; label.Location = new Point(104 - label.Size.Width, 140); LanguageComboBox = new DXComboBox { Parent = GraphicsTab, Location = new Point(104, 140), Size = new Size(100, DXComboBox.DefaultNormalHeight), }; foreach (string language in Globals.Languages) { new DXListBoxItem { Parent = LanguageComboBox.ListBox, Label = { Text = language }, Item = language } } ; #endregion #region Sound BackgroundSoundBox = new DXCheckBox { Label = { Text = "背景音:" }, Parent = SoundTab, Checked = Config.SoundInBackground, }; BackgroundSoundBox.Location = new Point(120 - BackgroundSoundBox.Size.Width, 10); label = new DXLabel { Text = "系统音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 35); SystemVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 35) }; label = new DXLabel { Text = "音乐音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 60); MusicVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 60) }; label = new DXLabel { Text = "角色音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 85); PlayerVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 85) }; label = new DXLabel { Text = "怪物音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 110); MonsterVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 110) }; label = new DXLabel { Text = "魔法音量:", Outline = true, Parent = SoundTab, }; label.Location = new Point(104 - label.Size.Width, 135); SpellVolumeBox = new DXNumberBox { Parent = SoundTab, MinValue = 0, MaxValue = 100, Location = new Point(104, 135) }; #endregion #region Game ItemNameCheckBox = new DXCheckBox { Label = { Text = "物品显名:" }, Parent = GameTab, }; ItemNameCheckBox.Location = new Point(120 - ItemNameCheckBox.Size.Width, 10); MonsterNameCheckBox = new DXCheckBox { Label = { Text = "怪物显名:" }, Parent = GameTab, }; MonsterNameCheckBox.Location = new Point(120 - MonsterNameCheckBox.Size.Width, 35); PlayerNameCheckBox = new DXCheckBox { Label = { Text = "角色名称:" }, Parent = GameTab, }; PlayerNameCheckBox.Location = new Point(120 - PlayerNameCheckBox.Size.Width, 60); UserHealthCheckBox = new DXCheckBox { Label = { Text = "显示玩家血量:" }, Parent = GameTab, }; UserHealthCheckBox.Location = new Point(120 - UserHealthCheckBox.Size.Width, 85); MonsterHealthCheckBox = new DXCheckBox { Label = { Text = "显示怪物血量:" }, Parent = GameTab, }; MonsterHealthCheckBox.Location = new Point(120 - MonsterHealthCheckBox.Size.Width, 110); DamageNumbersCheckBox = new DXCheckBox { Label = { Text = "数字飘血:" }, Parent = GameTab, }; DamageNumbersCheckBox.Location = new Point(120 - DamageNumbersCheckBox.Size.Width, 135); EscapeCloseAllCheckBox = new DXCheckBox { Label = { Text = "Esc关闭所有窗口:" }, Parent = GameTab, }; EscapeCloseAllCheckBox.Location = new Point(270 - EscapeCloseAllCheckBox.Size.Width, 10); ShiftOpenChatCheckBox = new DXCheckBox { Label = { Text = "Shift + 1 打开对话栏:" }, Parent = GameTab, Hint = "If turned on, Pressing Shift + 1 will open chat, if this is off you will use Quick Slot 1" }; ShiftOpenChatCheckBox.Location = new Point(270 - ShiftOpenChatCheckBox.Size.Width, 35); RightClickDeTargetCheckBox = new DXCheckBox { Label = { Text = "跑开后取消攻击目标:" }, Parent = GameTab, Hint = "If turned on, Right clicking to move away will also remove monster target." }; RightClickDeTargetCheckBox.Location = new Point(270 - RightClickDeTargetCheckBox.Size.Width, 60); MonsterBoxVisibleCheckBox = new DXCheckBox { Label = { Text = "显示怪物信息:" }, Parent = GameTab, }; MonsterBoxVisibleCheckBox.Location = new Point(270 - MonsterBoxVisibleCheckBox.Size.Width, 85); LogChatCheckBox = new DXCheckBox { Label = { Text = "记录聊天对话:" }, Parent = GameTab, }; LogChatCheckBox.Location = new Point(270 - LogChatCheckBox.Size.Width, 110); DrawEffectsCheckBox = new DXCheckBox { Label = { Text = "显示特效:" }, Parent = GameTab, }; DrawEffectsCheckBox.Location = new Point(270 - DrawEffectsCheckBox.Size.Width, 135); KeyBindButton = new DXButton { Parent = GameTab, Location = new Point(190, 160), Size = new Size(80, SmallButtonHeight), ButtonType = ButtonType.SmallButton, Label = { Text = "按键绑定" } }; KeyBindButton.MouseClick += (o, e) => KeyBindWindow.Visible = !KeyBindWindow.Visible; #endregion #region Network UseNetworkConfigCheckBox = new DXCheckBox { Label = { Text = "使用文本配置:" }, Parent = NetworkTab, Checked = Config.FullScreen, }; UseNetworkConfigCheckBox.Location = new Point(120 - UseNetworkConfigCheckBox.Size.Width, 10); label = new DXLabel { Text = "IP地址:", Outline = true, Parent = NetworkTab, }; label.Location = new Point(104 - label.Size.Width, 35); IPAddressTextBox = new DXTextBox { Location = new Point(104, 35), Size = new Size(100, 16), Parent = NetworkTab, }; label = new DXLabel { Text = "端口:", Outline = true, Parent = NetworkTab, }; label.Location = new Point(104 - label.Size.Width, 60); PortBox = new DXNumberBox { Parent = NetworkTab, Change = 100, MaxValue = ushort.MaxValue, Location = new Point(104, 60) }; #endregion #region Colours label = new DXLabel { Text = "本地聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 10); LocalColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 10), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "GM消息:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 10); GMWhisperInColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 10), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "收到私聊:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 35); WhisperInColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 35), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "发送私聊:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 35); WhisperOutColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 35), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "组队聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 60); GroupColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 60), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "行会聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 60); GuildColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 60), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "喊话聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 85); ShoutColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 85), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "全服聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 85); GlobalColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 85), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "观察者聊天:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 110); ObserverColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 110), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "提示信息:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 110); HintColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 110), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "系统消息:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 135); SystemColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 135), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "获取物品:", Outline = true, Parent = ColourTab, }; label.Location = new Point(220 - label.Size.Width, 135); GainsColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(220, 135), Size = new Size(40, label.Size.Height), }; label = new DXLabel { Text = "匿名:", Outline = true, Parent = ColourTab, }; label.Location = new Point(90 - label.Size.Width, 160); AnnouncementColourBox = new DXColourControl { Parent = ColourTab, Location = new Point(90, 160), Size = new Size(40, label.Size.Height), }; ResetColoursButton = new DXButton { Parent = ColourTab, Location = new Point(180, 160), Size = new Size(80, SmallButtonHeight), ButtonType = ButtonType.SmallButton, Label = { Text = "重置所有" } }; ResetColoursButton.MouseClick += (o, e) => { LocalColourBox.BackColour = Color.White; GMWhisperInColourBox.BackColour = Color.Red; WhisperInColourBox.BackColour = Color.Cyan; WhisperOutColourBox.BackColour = Color.Aquamarine; GroupColourBox.BackColour = Color.Plum; GuildColourBox.BackColour = Color.LightPink; ShoutColourBox.BackColour = Color.Yellow; GlobalColourBox.BackColour = Color.Lime; ObserverColourBox.BackColour = Color.Silver; HintColourBox.BackColour = Color.AntiqueWhite; SystemColourBox.BackColour = Color.Red; GainsColourBox.BackColour = Color.GreenYellow; AnnouncementColourBox.BackColour = Color.DarkBlue; }; #endregion SaveButton = new DXButton { Location = new Point(Size.Width - 190, Size.Height - 43), Size = new Size(80, DefaultHeight), Parent = this, Label = { Text = "应用" } }; SaveButton.MouseClick += SaveSettings; CancelButton = new DXButton { Location = new Point(Size.Width - 100, Size.Height - 43), Size = new Size(80, DefaultHeight), Parent = this, Label = { Text = "取消" } }; CancelButton.MouseClick += CancelSettings; ExitButton = new DXButton { Location = new Point(Size.Width - 280, Size.Height - 43), Size = new Size(60, DefaultHeight), Parent = this, Label = { Text = "退出" }, Visible = false, }; ExitButton.MouseClick += CancelSettings; }