private static void SetBundleIdANdBuild_AtEveryFile(AssetBundleBuildSetting dirSetting, bool isBuild = true) { var everyPaths = dirSetting.SelfDirPaths(); var bundleId = IOUtility.GetSomeDirPath(dirSetting.Dir, 4).ToLower(); SetAssetBundleId(dirSetting, everyPaths, bundleId, true); if (isBuild) { BuildAssetBundle(dirSetting); } }
private static void SetBundleIdANdBuild_AtDirSelf(AssetBundleBuildSetting dirSetting, bool isBuild = true) { var dirSelfPaths = dirSetting.SelfDirPaths(); var selfBundleId = IOUtility.GetSomeDirPath(dirSetting.Dir, 3).ToLower(); SetAssetBundleId(dirSetting, dirSelfPaths, selfBundleId); if (isBuild) { BuildAssetBundle(dirSetting); } }