예제 #1
0
 public override void Unload()
 {
     finalizedRegisterCompat = false;
     ShaderManager.Unload();
     ClickerSystem.Unload();
     ClickEffect.Unload();
     ClickerInterfaceResources.Unload();
     AutoClickKey = null;
     mod          = null;
 }
예제 #2
0
 public override void Unload()
 {
     finalizedRegisterCompat = false;
     ShaderManager.Unload();
     ClickerSystem.Unload();
     ClickEffect.Unload();
     NetHandler.Unload();
     ClickerInterfaceResources.Unload();
     AutoClickKey     = null;
     AimAssistKey     = null;
     BossBuffImmunity = null;
     mod = null;
 }