private void ClearView() { _name = null; _printer = null; }
private void SetTree(IBehaviorTree tree, string name) { _printer?.Unbind(); _printer = new BehaviorTreePrinter(tree, position.size); _name = name; }
private void ClearView() { _name = null; _printer = null; }
private void SetTree(IBehaviorTree tree, string name) { _printer?.Unbind(); _printer = new BehaviorTreePrinter(tree, position.size); _name = name; }