void Render3D(double delta, float t) { if (SkyboxRenderer.ShouldRender) { SkyboxRenderer.Render(delta); } AxisLinesRenderer.Render(delta); Entities.RenderModels(Graphics, delta, t); Entities.RenderNames(Graphics, delta); ParticleManager.Render(delta, t); Camera.GetPickedBlock(SelectedPos); // TODO: only pick when necessary EnvRenderer.Render(delta); MapRenderer.Render(delta); MapBordersRenderer.RenderSides(delta); if (SelectedPos.Valid && !HideGui) { Picking.UpdateState(SelectedPos); Picking.Render(delta); } // Render water over translucent blocks when underwater for proper alpha blending Vector3 pos = LocalPlayer.Position; if (CurrentCameraPos.Y < World.Env.EdgeHeight && (pos.X < 0 || pos.Z < 0 || pos.X > World.Width || pos.Z > World.Length)) { MapRenderer.RenderTranslucent(delta); MapBordersRenderer.RenderEdges(delta); } else { MapBordersRenderer.RenderEdges(delta); MapRenderer.RenderTranslucent(delta); } // Need to render again over top of translucent block, as the selection outline // is drawn without writing to the depth buffer if (SelectedPos.Valid && !HideGui && BlockInfo.IsTranslucent[SelectedPos.Block]) { Picking.Render(delta); } Entities.DrawShadows(); SelectionManager.Render(delta); Entities.RenderHoveredNames(Graphics, delta); bool left = IsMousePressed(MouseButton.Left); bool middle = IsMousePressed(MouseButton.Middle); bool right = IsMousePressed(MouseButton.Right); InputHandler.PickBlocks(true, left, middle, right); if (!HideGui) { HeldBlockRenderer.Render(delta); } }
void Render3D(double delta, float t) { CurrentCameraPos = Camera.GetCameraPos(LocalPlayer.EyePosition); if (SkyboxRenderer.ShouldRender) { SkyboxRenderer.Render(delta); } AxisLinesRenderer.Render(delta); Entities.RenderModels(Graphics, delta, t); Entities.RenderNames(Graphics, delta, t); ParticleManager.Render(delta, t); Camera.GetPickedBlock(SelectedPos); // TODO: only pick when necessary EnvRenderer.Render(delta); MapRenderer.Render(delta); MapBordersRenderer.RenderSides(delta); if (SelectedPos.Valid && !HideGui) { Picking.Render(delta, SelectedPos); } MapBordersRenderer.RenderEdges(delta); MapRenderer.RenderTranslucent(delta); Entities.DrawShadows(); SelectionManager.Render(delta); Entities.RenderHoveredNames(Graphics, delta, t); bool left = IsMousePressed(MouseButton.Left); bool middle = IsMousePressed(MouseButton.Middle); bool right = IsMousePressed(MouseButton.Right); InputHandler.PickBlocks(true, left, middle, right); if (!HideGui) { BlockHandRenderer.Render(delta, t); } }
protected override void OnRenderFrame(FrameEventArgs e) { PerformFpsElapsed(e.Time * 1000); Graphics.BeginFrame(this); Graphics.BindIb(defaultIb); accumulator += e.Time; Vertices = 0; if (!Focused && !ScreenLockedInput) { SetNewScreen(new PauseScreen(this)); } base.OnRenderFrame(e); CheckScheduledTasks(e.Time); float t = (float)(ticksAccumulator / ticksPeriod); LocalPlayer.SetInterpPosition(t); Graphics.Clear(); Graphics.SetMatrixMode(MatrixType.Modelview); Matrix4 modelView = Camera.GetView(e.Time); View = modelView; Graphics.LoadMatrix(ref modelView); Culling.CalcFrustumEquations(ref Projection, ref modelView); bool visible = activeScreen == null || !activeScreen.BlocksWorld; if (visible) { AxisLinesRenderer.Render(e.Time); Players.RenderModels(Graphics, e.Time, t); Players.RenderNames(Graphics, e.Time, t); CurrentCameraPos = Camera.GetCameraPos(LocalPlayer.EyePosition); ParticleManager.Render(e.Time, t); Camera.GetPickedBlock(SelectedPos); // TODO: only pick when necessary EnvRenderer.Render(e.Time); if (SelectedPos.Valid && !HideGui) { Picking.Render(e.Time, SelectedPos); } MapRenderer.Render(e.Time); SelectionManager.Render(e.Time); WeatherRenderer.Render(e.Time); Players.RenderHoveredNames(Graphics, e.Time, t); bool left = IsMousePressed(MouseButton.Left); bool middle = IsMousePressed(MouseButton.Middle); bool right = IsMousePressed(MouseButton.Right); InputHandler.PickBlocks(true, left, middle, right); if (!HideGui) { BlockHandRenderer.Render(e.Time, t); } } else { SelectedPos.SetAsInvalid(); } Graphics.Mode2D(Width, Height, EnvRenderer is StandardEnvRenderer); fpsScreen.Render(e.Time); if (activeScreen == null || !activeScreen.HidesHud) { hudScreen.Render(e.Time); } if (activeScreen != null) { activeScreen.Render(e.Time); } Graphics.Mode3D(EnvRenderer is StandardEnvRenderer); if (screenshotRequested) { TakeScreenshot(); } Graphics.EndFrame(this); }