void EnvVariableChanged(object sender, EnvVarEventArgs e) { if (e.Var == EnvVar.EdgeBlock) { MakeTexture(ref edgeTexId, ref lastEdgeTexLoc, map.EdgeBlock); if (game.BlockInfo.BlocksLight[(byte)map.EdgeBlock] != fullColEdge) { ResetSidesAndEdges(null, null); } } else if (e.Var == EnvVar.SidesBlock) { MakeTexture(ref sideTexId, ref lastSideTexLoc, map.SidesBlock); if (game.BlockInfo.BlocksLight[(byte)map.SidesBlock] != fullColSides) { ResetSidesAndEdges(null, null); } } else if (e.Var == EnvVar.EdgeLevel) { ResetSidesAndEdges(null, null); } else if (e.Var == EnvVar.SunlightColour) { ResetSidesAndEdges(null, null); } }
void EnvVariableChanged(object sender, EnvVarEventArgs e) { if (e.Var == EnvVar.SunlightColour || e.Var == EnvVar.ShadowlightColour) { Refresh(); } else if (e.Var == EnvVar.EdgeLevel) { builder.clipLevel = Math.Max(0, game.Map.SidesHeight); Refresh(); } }