public void Reset(Game game) { ServerExtensionsCount = 0; sendHeldBlock = false; useMessageTypes = false; envMapVer = 2; blockDefsExtVer = 2; needD3Fix = false; game.UseCPEBlocks = false; NetworkProcessor net = (NetworkProcessor)game.Server; net.Reset(); }
public void Reset(Game game) { ServerExtensionsCount = 0; sendHeldBlock = false; useMessageTypes = false; envMapVer = 2; blockDefsExtVer = 2; needD3Fix = false; extEntityPos = false; twoWayPing = false; fastMap = false; game.SupportsCPEBlocks = false; NetworkProcessor net = (NetworkProcessor)game.Server; net.Reset(); }