예제 #1
0
        public void Reset(Game game)
        {
            ServerExtensionsCount = 0;
            sendHeldBlock         = false; useMessageTypes = false;
            envMapVer             = 2; blockDefsExtVer = 2;
            needD3Fix             = false; game.UseCPEBlocks = false;

            NetworkProcessor net = (NetworkProcessor)game.Server;

            net.Reset();
        }
예제 #2
0
        public void Reset(Game game)
        {
            ServerExtensionsCount  = 0;
            sendHeldBlock          = false; useMessageTypes = false;
            envMapVer              = 2; blockDefsExtVer = 2;
            needD3Fix              = false; extEntityPos = false; twoWayPing = false; fastMap = false;
            game.SupportsCPEBlocks = false;
            NetworkProcessor net = (NetworkProcessor)game.Server;

            net.Reset();
        }