public NetworkProcessor(Game game) { this.game = game; cpeData = new CPESupport(); cpeData.game = game; IsSinglePlayer = false; }
public NetworkProcessor(Game window) { game = window; cpeData = new CPESupport(); game.Components.Add(cpeData); IsSinglePlayer = false; }
public NetworkProcessor( Game window ) { game = window; cpe = game.AddComponent( new CPESupport() ); SetupHandlers(); }