/// <summary> Resets all of the properties to their defaults and raises the 'OnNewMap' event. </summary> public void Reset() { Env.Reset(); Width = Height = Length = 0; blocks = null; Uuid = Guid.NewGuid(); }
/// <summary> Resets all of the properties to their defaults and raises the 'OnNewMap' event. </summary> public void Reset() { Env.Reset(); Width = Height = Length = 0; Uuid = Guid.NewGuid(); game.WorldEvents.RaiseOnNewMap(); }
/// <summary> Resets all of the properties to their defaults and raises the 'OnNewMap' event. </summary> public void Reset() { Env.Reset(); Width = Height = Length = 0; blocks1 = null; blocks2 = null; Uuid = Guid.NewGuid(); HasBlocks = false; }
/// <summary> Resets all of the properties to their defaults and raises the 'OnNewMap' event. </summary> public void Reset() { Env.Reset(); Width = 0; Height = 0; Length = 0; MaxX = 0; MaxY = 0; MaxZ = 0; OneY = 0; blocks = null; blocks2 = null; Uuid = Guid.NewGuid(); HasBlocks = false; }