void ConstructWidgets() { textInput = new TextInputWidget(game, chatFont); textInput.YOffset = 5; status = new TextGroupWidget(game, 5, chatFont, chatUrlFont, Anchor.BottomOrRight, Anchor.LeftOrTop); status.Init(); status.SetUsePlaceHolder(0, false); status.SetUsePlaceHolder(1, false); bottomRight = new TextGroupWidget(game, 3, chatFont, chatUrlFont, Anchor.BottomOrRight, Anchor.BottomOrRight); bottomRight.YOffset = blockSize * 3 / 2; bottomRight.Init(); normalChat = new TextGroupWidget(game, chatLines, chatFont, chatUrlFont, Anchor.LeftOrTop, Anchor.BottomOrRight); normalChat.XOffset = 10; normalChat.YOffset = blockSize + 15; normalChat.Init(); clientStatus = new TextGroupWidget(game, game.Chat.ClientStatus.Length, chatFont, chatUrlFont, Anchor.LeftOrTop, Anchor.BottomOrRight); clientStatus.XOffset = 10; clientStatus.YOffset = blockSize + 15; clientStatus.Init(); announcement = ChatTextWidget.Create(game, 0, 0, null, Anchor.Centre, Anchor.Centre, announcementFont); announcement.YOffset = -game.Height / 4; }
public AltTextInputWidget(Game game, Font font, TextInputWidget parent) : base(game) { HorizontalAnchor = Anchor.LeftOrTop; VerticalAnchor = Anchor.BottomOrRight; this.font = font; this.parent = parent; Active = false; }
public AltTextInputWidget( Game game, Font font, TextInputWidget parent ) : base(game) { HorizontalAnchor = Anchor.LeftOrTop; VerticalAnchor = Anchor.BottomOrRight; this.font = font; this.parent = parent; Active = false; }
void ConstructWidgets() { textInput = new TextInputWidget( game, chatFont, chatBoldFont ); textInput.YOffset = blockSize + 5; status = new TextGroupWidget( game, 5, chatFont, chatUnderlineFont, Anchor.BottomOrRight, Anchor.LeftOrTop ); status.Init(); status.SetUsePlaceHolder( 0, false ); status.SetUsePlaceHolder( 1, false ); bottomRight = new TextGroupWidget( game, 3, chatFont, chatUnderlineFont, Anchor.BottomOrRight, Anchor.BottomOrRight ); bottomRight.YOffset = blockSize * 3 / 2; bottomRight.Init(); normalChat = new TextGroupWidget( game, chatLines, chatFont, chatUnderlineFont, Anchor.LeftOrTop, Anchor.BottomOrRight ); normalChat.XOffset = 10; normalChat.YOffset = blockSize * 2 + 15; normalChat.Init(); clientStatus = new TextGroupWidget( game, game.Chat.ClientStatus.Length, chatFont, chatUnderlineFont, Anchor.LeftOrTop, Anchor.BottomOrRight ); clientStatus.XOffset = 10; clientStatus.YOffset = blockSize * 2 + 15; clientStatus.Init(); announcement = ChatTextWidget.Create( game, 0, 0, null, Anchor.Centre, Anchor.Centre, announcementFont ); announcement.YOffset = -game.Height / 4; }