void PlaySound(byte type, Soundboard board) { if (type == SoundType.None || monoOutputs == null) return; Sound snd = board.PickRandomSound(type); if (snd == null) return; chunk.Channels = snd.Channels; chunk.BitsPerSample = snd.BitsPerSample; chunk.BytesOffset = 0; chunk.BytesUsed = snd.Data.Length; chunk.Data = snd.Data; float volume = game.SoundsVolume / 100.0f; if (board == digBoard) { if (type == SoundType.Metal) chunk.SampleRate = (snd.SampleRate * 6) / 5; else chunk.SampleRate = (snd.SampleRate * 4) / 5; } else { volume *= 0.50f; if (type == SoundType.Metal) chunk.SampleRate = (snd.SampleRate * 7) / 5; else chunk.SampleRate = snd.SampleRate; } if (snd.Channels == 1) { PlayCurrentSound(monoOutputs, volume); } else if (snd.Channels == 2) { PlayCurrentSound(stereoOutputs, volume); } }
void PlaySound(SoundType type, Soundboard board) { if (type == SoundType.None || monoOutputs == null) { return; } Sound snd = board.PickRandomSound(type); if (snd == null) { return; } chunk.Channels = snd.Channels; chunk.Frequency = snd.SampleRate; chunk.BitsPerSample = snd.BitsPerSample; chunk.BytesOffset = 0; chunk.BytesUsed = snd.Data.Length; chunk.Data = snd.Data; if (snd.Channels == 1) { PlayCurrentSound(monoOutputs); } else if (snd.Channels == 2) { PlayCurrentSound(stereoOutputs); } }
void PlaySound(byte type, Soundboard board) { if (type == SoundType.None || monoOutputs == null) { return; } Sound snd = board.PickRandomSound(type); if (snd == null) { return; } format = snd.Format; chunk.Data = snd.Data; chunk.Length = snd.Data.Length; float volume = game.SoundsVolume / 100.0f; if (board == digBoard) { if (type == SoundType.Metal) { format.SampleRate = (format.SampleRate * 6) / 5; } else { format.SampleRate = (format.SampleRate * 4) / 5; } } else { volume *= 0.50f; if (type == SoundType.Metal) { format.SampleRate = (format.SampleRate * 7) / 5; } } if (format.Channels == 1) { PlayCurrentSound(monoOutputs, volume); } else if (format.Channels == 2) { PlayCurrentSound(stereoOutputs, volume); } }
void PlaySound( SoundType type, Soundboard board ) { if( type == SoundType.None || monoOutputs == null ) return; Sound snd = board.PickRandomSound( type ); if( snd == null ) return; chunk.Channels = snd.Channels; chunk.Frequency = snd.SampleRate; chunk.BitsPerSample = snd.BitsPerSample; chunk.BytesOffset = 0; chunk.BytesUsed = snd.Data.Length; chunk.Data = snd.Data; if( snd.Channels == 1 ) PlayCurrentSound( monoOutputs ); else if( snd.Channels == 2 ) PlayCurrentSound( stereoOutputs ); }