예제 #1
0
 public static void Toggle(GameScene scene)
 {
     if (Engine.UI.GetByLocalSerial <MiniMapGump>() == null)
     {
         Engine.UI.Add(_self = new MiniMapGump());
     }
     else
     {
         _self.Dispose();
     }
 }
예제 #2
0
        public static void Toggle(GameScene scene)
        {
            UIManager ui = Service.Get <UIManager>();

            if (ui.GetByLocalSerial <MiniMapGump>() == null)
            {
                ui.Add(_self = new MiniMapGump(scene));
            }
            else
            {
                _self.Dispose();
            }
        }