public static void Toggle(GameScene scene) { if (Engine.UI.GetByLocalSerial <MiniMapGump>() == null) { Engine.UI.Add(_self = new MiniMapGump()); } else { _self.Dispose(); } }
public static void Toggle(GameScene scene) { UIManager ui = Service.Get <UIManager>(); if (ui.GetByLocalSerial <MiniMapGump>() == null) { ui.Add(_self = new MiniMapGump(scene)); } else { _self.Dispose(); } }