private void ResendGump() { WeaponAbilitiesGump gump = new WeaponAbilitiesGump(_primaryId, _primaryEnable, _secondaryId, _secondaryEnable); gump.SendGump(); }
public override void OnResponse(int buttonID, int[] switches) { switch (buttonID) { case 1: AbilitiesCommands.SetAbility("primary"); break; case 2: AbilitiesCommands.SetAbility("secondary"); break; case 4: { Editing = !Editing; WeaponAbilitiesGump gump = new WeaponAbilitiesGump(_primaryId, _primaryEnable, _secondaryId, _secondaryEnable); gump.SendGump(); break; } case 5: { Options.CurrentOptions.AbilitiesGumpY -= 100; if (Options.CurrentOptions.AbilitiesGumpY < 0) { Options.CurrentOptions.AbilitiesGumpY = 0; } ResendGump(); break; } case 6: { Options.CurrentOptions.AbilitiesGumpX -= 100; if (Options.CurrentOptions.AbilitiesGumpX < 0) { Options.CurrentOptions.AbilitiesGumpX = 0; } ResendGump(); break; } case 7: { Options.CurrentOptions.AbilitiesGumpX += 100; ResendGump(); break; } case 8: { Options.CurrentOptions.AbilitiesGumpY += 100; ResendGump(); break; } } }