public StartScene(Game game, SpriteFont smallFont, SpriteFont largeFont, Texture2D background) : base(game) { Components.Add(new ImageComponent(game, background, ImageComponent.DrawMode.Stretch)); menu = new TextMenuComponent(game, smallFont, largeFont); menu.SetMenuItems(items); Components.Add(menu); spriteBatch = (SpriteBatch)Game.Services.GetService( typeof(SpriteBatch)); }
public ConsoleScene(Game game, SpriteFont smallFont, SpriteFont largeFont, Texture2D background) : base(game) { this.largeFont = largeFont; this.smallFont = smallFont; uptext = new String[] { "Update servers", "Back" }; servers = new TextMenuComponent(game, smallFont, largeFont); UpdateServerList(); Components.Add(new ImageComponent(game, background, ImageComponent.DrawMode.Center)); Components.Add(servers); spriteBatch = (SpriteBatch)Game.Services.GetService( typeof(SpriteBatch)); }