private void GameLogicThread() { while (GameStatus == GameStatusEnum.Game) { Thread.Sleep(10000 / DataLayer.Settings.TickRate); GameLogic.GameLoop(); } }
private void GameLogicThread() { while (GameStatus == GameStatusEnum.Game) { Console.CursorVisible = false; Thread.Sleep(10000 / _dataLayer.Settings.TickRate); _gameLogic.GameLoop(); } }