public void ChangeWinner(bool b)
			{
				if (b)
				{
					this.Current = this.ImageBWon;
				}
				else
				{
					this.Current = this.ImageAWon;
				}
			}
			public override void OnInit()
			{
				float aspect = (ImageSize.X / ImageSize.Y);
				float w = 0.8f;
				float h = aspect / 12f;
				var size = new Vector2(w, h);
				var position = new Vector2((1f - w) / 2f, (1f * aspect - h) / 2f);

				this.ImageAWon = new Sprite(this.GameInfo.Content.Load<Texture>("PlayerAWon.png"), position, size);
				this.ImageBWon = new Sprite(this.GameInfo.Content.Load<Texture>("PlayerBWon.png"), position, size);
				this.Current = this.ImageAWon;
			}