public Bool32Vector3(bool x, bool y, bool z) { X = (Bool32)x; Y = (Bool32)y; Z = (Bool32)z; }
public Bool32Vector3(Bool32 x, Bool32 y, Bool32 z) { X = x; Y = y; Z = z; }
public Bool32Vector2(bool x, bool y) { X = (Bool32)x; Y = (Bool32)y; }
public Bool32Vector2(Bool32 x, Bool32 y) { X = x; Y = y; }
public Bool32Vector4(bool x, bool y, bool z, bool w) { X = (Bool32)x; Y = (Bool32)y; Z = (Bool32)z; W = (Bool32)w; }
public Bool32Vector4(Bool32 x, Bool32 y, Bool32 z, Bool32 w) { X = x; Y = y; Z = z; W = w; }