public void Write(EnhancementEffect enhancementEffect) { _writer.Write(enhancementEffect.Mode); _writer.Write(enhancementEffect.BuffMode); _writer.Write(enhancementEffect.Id); _writer.Write(enhancementEffect.SubId); _writer.Write(enhancementEffect.Schedule); _writer.Write(enhancementEffect.Multiplier); var hasEffect = enhancementEffect.Effect != null; _writer.Write(hasEffect); if (hasEffect) { _effectWriter.Write(enhancementEffect.Effect); } }
public EnhancementEffect Read() { var enhancementEffect = new EnhancementEffect(); enhancementEffect.Mode = _reader.ReadInt32(); enhancementEffect.BuffMode = _reader.ReadInt32(); enhancementEffect.Id = _reader.ReadInt32(); enhancementEffect.SubId = _reader.ReadInt32(); enhancementEffect.Schedule = _reader.ReadInt32(); enhancementEffect.Multiplier = _reader.ReadSingle(); var hasEffect = _reader.ReadBoolean(); if (hasEffect) { enhancementEffect.Effect = _effectReader.Read(); } return(enhancementEffect); }