private void ApplyToMainMenu() { if (HighLogic.LoadedScene == GameScenes.MAINMENU) { GameObject go = Tools.GetMainMenuObject(body); if (go != mainMenuBody && go != null) { mainMenuBody = go; Renderer r = mainMenuBody.GetComponent <Renderer>(); if (r != null) { scaledMat.SetTexture("_MainTex", r.material.GetTexture("_MainTex")); Light sunlight = GameObject.FindObjectsOfType <Light>().Last(l => l.isActiveAndEnabled); DeferredRenderer.Add(r.gameObject, scaledMat); ScaledCityComponent sc = r.gameObject.AddComponent <ScaledCityComponent>(); sc.Apply(scaledMat, sunlight); CityLightsManager.Log("Applied to main Menu"); } } else if (go == null) { CityLightsManager.Log("Cannot Find to apply to main Menu!"); } else if (mainMenuBody == go) { CityLightsManager.Log("Already Applied to main Menu!"); } } }
public void Apply() { CelestialBody celestialBody = Tools.GetCelestialBody(body); if (celestialBody != null) { GameObject go = new GameObject(); materialPQS = go.AddComponent <MaterialPQS>(); macroMat = materialPQS.Apply(celestialBody, cityLightsMaterial, ShaderLoaderClass.FindShader("EVE/TerrainCityLight"), true, false); macroMat.name = materialName; macroMat.renderQueue = (int)Tools.Queue.Geometry + 1; } Transform transform = Tools.GetScaledTransform(body); if (transform != null) { Renderer r = transform.GetComponent <Renderer>(); if (r != null) { scaledMat = new Material(ShaderLoaderClass.FindShader("EVE/PlanetCityLight")); cityLightsMaterial.ApplyMaterialProperties(scaledMat); scaledMat.SetTexture("_MainTex", r.material.GetTexture("_MainTex")); scaledMat.name = materialName; scaledMat.renderQueue = (int)Tools.Queue.Geometry + 1; OverlayRenderer.Add(r.gameObject, scaledMat); ScaledCityComponent sc = transform.gameObject.AddComponent <ScaledCityComponent>(); FieldInfo field = typeof(Sun).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).First( f => f.Name == "scaledSunLight"); Light slight = (Light)field.GetValue(Sun.Instance); sc.Apply(scaledMat, slight); } } LocalCityComponent lsc = FlightCamera.fetch.mainCamera.gameObject.AddComponent <LocalCityComponent>(); Light light = Sun.Instance.GetComponent <Light>(); lsc.Apply(macroMat, light); ApplyToMainMenu(); GameEvents.onGameSceneLoadRequested.Add(SceneLoaded); if (HighLogic.LoadedScene == GameScenes.MAINMENU) { ApplyToMainMenu(); } }
private void ApplyToMainMenu() { if (HighLogic.LoadedScene == GameScenes.MAINMENU) { GameObject go = Tools.GetMainMenuObject(body); if (go != mainMenuBody && go != null) { mainMenuBody = go; Renderer r = mainMenuBody.GetComponent <Renderer>(); if (r != null) { scaledMat.SetTexture("_MainTex", r.material.GetTexture("_MainTex")); Light sunlight = GameObject.FindObjectsOfType <Light>().Last(l => l.isActiveAndEnabled); DeferredRenderer.Add(r.gameObject, scaledMat); if (mainMenuBody.name.EndsWith("(Clone)")) { // There is a race condition with Kopernicus. Sometimes, it // will have cloned a body that already had clouds. Hide old clouds. for (var c = 0; c < mainMenuBody.transform.childCount; ++c) { var child = mainMenuBody.transform.GetChild(c).gameObject; if (child.name.StartsWith("EVE City Lights") && child.name.EndsWith("(Clone)")) { child.SetActive(false); } } } ScaledCityComponent sc = r.gameObject.AddComponent <ScaledCityComponent>(); sc.Apply(scaledMat, sunlight); CityLightsManager.Log("Applied to main Menu"); } } else if (go == null) { CityLightsManager.Log("Cannot Find to apply to main Menu!"); } else if (mainMenuBody == go) { CityLightsManager.Log("Already Applied to main Menu!"); } } }