private void OnGUI() { settings = SettingsObject.Instance; CheckEmptyGizmo(); if (settings.editorStart) { IsGenerating(); //this.Focus(); } else if (settings.editorEnd) { DoneGenerating(); //this.Focus(); } else if (settings.spawnGizmos.Count == 0) { CreateGizmo(); } else { tab = GUILayout.Toolbar(tab, new string[] { "Constraints", "Highways", "Main Roads", "Streets" }); switch (tab) { case 0: Constraints(); break; case 1: Highway(); break; case 2: MainRoad(); break; case 3: Street(); break; } } }
//Get's settings from settingsObject protected virtual void InitSettings() { settings = SettingsObject.Instance; populationMap = settings.populationMap; waterMap = settings.waterMap; }