public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            if (property == null || property.objectReferenceValue == null)
            {
                RefEditorGUI.DefaultPropertyField(position, property, label);
                return;
            }

            if (property.objectReferenceValue is ScriptableObject)
            {
                Debug.Log("Default");
                Default(position, property, label);
                return;
            }


            MonoBehaviour behaviour = property.objectReferenceValue as MonoBehaviour;

            List <Object> components = new List <Object>(behaviour.gameObject.GetComponents <MonoBehaviour>());

            if (components.Count == 1)
            {
                Default(position, property, label);
                return;
            }

            index = UnityEngine.Mathf.Max(1, components.IndexOf(behaviour) + 1);
            string[] texts = new string[components.Count + 1];
            texts[0] = "None";
            for (int i = 1; i < components.Count + 1; i++)
            {
                texts[i] = i.ToString() + " : " + components[i - 1].ToString();
            }

            index = EditorGUI.Popup(position, property.displayName, index, texts);

            if (index == 0)
            {
                property.objectReferenceValue = null;
                Default(position, property, label);
                return;
            }


            property.objectReferenceValue = components[index - 1];
        }
예제 #2
0
 public void Default(Rect position, SerializedProperty property, GUIContent label)
 {
     RefEditorGUI.DefaultPropertyField(position, property, label);
 }