public bool HandleMovement(MotionEvent motionEvent, PullToRefreshComponent pullToRefreshComponent) { pullToRefreshComponent.UpdateEventStates(motionEvent); pullToRefreshComponent.PullDown(motionEvent, _firstY); pullToRefreshComponent.ReadyToReleaseUpper(pullToRefreshComponent .GetListTop() > PullToRefreshComponent.MinPullElementHeight); return true; }
public bool HandleMovement(MotionEvent motionEvent, PullToRefreshComponent pullToRefreshComponent) { pullToRefreshComponent.UpdateEventStates(motionEvent); pullToRefreshComponent.PullDown(motionEvent, _firstY); pullToRefreshComponent.ReadyToReleaseUpper(pullToRefreshComponent .GetListTop() > PullToRefreshComponent.MinPullElementHeight); return(true); }