public Wagon AddDierToNewWagon(Dier dier) { Wagon NewWagon = new Wagon(); NewWagon.TryAddDier(dier); Wagons.Add(NewWagon); return(NewWagon); }
private static Wagon DierToevogen(Wagon wagon, Dier dier) { if (GetPuntenFromWagon(wagon, dier) + dier.punten <= 10) { if (Isvalid(wagon, dier)) { wagon.dieren.Add(dier); dier.Check = true; } } return(wagon); }
public void AddAnimalsToWagons() { animalSorter.SortAnimals(train.Animals, wagons); train.Wagons.Clear(); Wagon wagon = new Wagon(); train.Wagons.Add(wagon); train.AddAnimalsToWagon(animalSorter.Animals); animalSorter.Animals.Clear(); train.Animals.Clear(); }
private void LbTrein_SelectedIndexChanged(object sender, EventArgs e) { int selectedIndex = lbTrein.SelectedIndex; Wagon selectedWagon = Trein1.Wagons[selectedIndex]; lbWagon.Items.Clear(); foreach (Dier wagonDier in selectedWagon.Dieren) { lbWagon.Items.Add(wagonDier); } }
private void LoadAnimalsInWagon() { listBoxAnimalInWagon.Items.Clear(); Wagon selectedWagon = (Wagon)listBoxWagons.SelectedItem; foreach (Wagon wagon in wagons) { if (selectedWagon == wagon) { listBoxAnimalInWagon.Items.Add(wagon); } } }
private static int GetPuntenFromWagon(Wagon wagon, Dier dier) { int punt = 0; if (wagon.dieren != null) { foreach (var item in wagon.dieren) { punt += item.punten; } return(punt); } return(0); }
public void Loadanimals() { currentWagon = new Wagon(iAnimalConnection); wagons.Add(currentWagon); int animalstoload = iAnimalConnection.Loadammount(); int i = 0; while (animalstoload != i) { bool hasloaded = currentWagon.LoadWagon(); if (hasloaded == true) { i++; } else if (hasloaded == false) { currentWagon = new Wagon(iAnimalConnection); wagons.Add(currentWagon); } } }
public void AddAnimal(Animal animal) { Wagon availableWagon = null; foreach (Wagon w in wagons) { if (w.CanAddAnimal(animal)) { availableWagon = w; break; } } if (availableWagon == null) { availableWagon = new Wagon(); wagons.Add(availableWagon); } availableWagon.Add(animal); }
public void AddAnimalsToWagon(List <Animal> animals) { foreach (Animal animal in animals) { succes = false; foreach (Wagon wagon in Wagons) { if (wagon.TryToAddTheAnimal(animal) == true) { succes = true; break; } } if (succes == false) { Wagon wagon = new Wagon(animal); Wagons.Add(wagon); } } }
public void LoadTrain(List <Animal> animals) { int wagonIndex = 0; while (animals.Count != 0) { AddWagon(wagonIndex, animals[0]); Wagon wagon = Wagons[wagonIndex]; animals.RemoveAt(0); for (int i = animals.Count - 1; i >= 0; i--) { Animal animal = animals[i]; if (wagon.AddAnimal(animal)) { animals.Remove(animal); } } wagonIndex += 1; } }
public Wagon WagonMetPlek(Dier dier) { { // Er wordt niets gedaan met de return van de wagon maar deze dient eigenlijk als een break. foreach (Wagon wagon in Wagons) { if (!wagon.GeenPlek(dier)) { if (!wagon.GevaarlijkVoorDier(dier)) { wagon.VoegDierToe(dier); return(wagon); } } } } Wagon a = MaakWagon(); a.VoegDierToe(dier); Wagons.Add(a); return(a); }
public void VerdeelDieren() { //Orden Dieren Ordener ordener = new Ordener(); dieren = ordener.OrdenDieren(dieren); //Per wagon kijken of dier erbij past. while (dieren.Count > 0) { trein.Add(new Wagon()); for (int d = 0; d < dieren.Count; d++) { Wagon lastWagon = trein[trein.Count - 1]; Dier dier = dieren[d]; if (lastWagon.TryAndAddDier(dier)) { dieren.Remove(dier); d = -1; } } } }
public Train PerformAlghoritm(List <Animal> Animals) { Train train = new Train(); Wagon wagon = new Wagon(); train.wagons.Add(wagon); foreach (Animal a in Animals) { bool AnimalHasBeenAdded = false; foreach (Wagon w in train.wagons) { if (AnimalHasBeenAdded) { break; } //Check if there is room in the wagon if (algoritme.WagonHasRoom(w, a)) { //if animal is a herbivore if (a.Eater == AnimalType.Herbivore) { //If there is no other carnivore if (!algoritme.WagonHasMeatEater(w)) { w.Animals.Add(a); w.FreePoints -= a.points; AnimalHasBeenAdded = true; } //If the carnivore is smaller than the current herbivore animal else if (algoritme.WagonMeatEater(w).Size < a.Size) { w.Animals.Add(a); w.FreePoints -= a.points; AnimalHasBeenAdded = true; } } //Animal is a carnivore else { bool SmallestAnimal = true; //If there is not a bigger carnivore foreach (Animal a2 in w.Animals) { if (a2.Size <= a.Size) { SmallestAnimal = false; } } //If there are no other meateaters in the wagon and the current animal is the smallest out of the ones in the wagon. if (!algoritme.WagonHasMeatEater(w) && SmallestAnimal) { w.Animals.Add(a); w.FreePoints -= a.points; AnimalHasBeenAdded = true; } //PREVIOUS TRY /*//Looks for biggest carnivore, and checking if it is smaller than the biggest herbivore * Animal BiggestCarnivore = w.Animals.FirstOrDefault(a2 => a2.Eater != AnimalType.Herbivore); * if (BiggestCarnivore != null) * { * //Er zit een vleeseter/omnivoor in de wagon * if (SizeFits(a, BiggestCarnivore) == true) * { * //De planteneter past in de wagon * w.Animals.Add(a); * w.FreePoints -= a.points; * AnimalHasBeenAdded = true; * } * } * else * { * //er zit geen vleeseter/omnivoor in en er is plek. * w.Animals.Add(a); * w.FreePoints -= a.points; * AnimalHasBeenAdded = true; * }*/ } } } //Adds animal to a new wagon because animal can't be added to an existing wagon if (!AnimalHasBeenAdded) { Wagon w = new Wagon(); w.Animals.Add(a); w.FreePoints -= a.points; train.wagons.Add(w); } } return(train); }
public void addWagon(Wagon wagon) { wagons.Add(wagon); }
private static bool Isvalid(Wagon wagon, Dier dier) { if (wagon.dieren != null) { foreach (var item in wagon.dieren) { if (dier.Eten == Dier.eten.Vlees) { if (dier.Formaat == Dier.formaat.Groot) { return(false); } if (dier.Formaat == Dier.formaat.Middelmatig) { if (item.Formaat == Dier.formaat.Groot && item.Eten == Dier.eten.Planten) { return(true); } return(false); } if (dier.Formaat == Dier.formaat.Klein) { if (item.Formaat == Dier.formaat.Middelmatig && item.Eten == Dier.eten.Planten || item.Formaat == Dier.formaat.Groot && item.Eten == Dier.eten.Planten) { return(true); } return(false); } } else { if (item.Eten == Dier.eten.Vlees) { if (item.Formaat == Dier.formaat.Groot) { return(false); } if (item.Formaat == Dier.formaat.Middelmatig) { if (dier.Formaat == Dier.formaat.Groot && dier.Eten == Dier.eten.Planten) { return(true); } return(false); } if (item.Formaat == Dier.formaat.Klein) { if (dier.Formaat == Dier.formaat.Middelmatig && dier.Eten == Dier.eten.Planten || dier.Formaat == Dier.formaat.Groot && dier.Eten == Dier.eten.Planten) { return(true); } return(false); } } } return(true); } } return(true); }
public void AddWagon(Wagon wagon) { _wagons.Add(wagon); }
private Wagon MaakWagon() { Wagon = new Wagon(); return(Wagon); }
private void btnSave_Click(object sender, EventArgs e) { Wagon.SetMaxPoints(decimal.ToInt32(nmrcWagonSize.Value)); Close(); }