public void EndGameActions() { tickTime = false; gameOverMessage.GetComponent <Text>().text += "\n" + minutes + ":" + seconds + ":" + miliseconds; coroutineRunner.StartCoroutine(ActivateEndButtonDelayed()); float latestTime = time; if (ScoreSavingSysytem.ReadHighscore() < latestTime) { ScoreSavingSysytem.SaveHighscore(latestTime); gameOverMessage.GetComponent <Text>().text += "\nNew highscore!"; } else { gameOverMessage.GetComponent <Text>().text += "\nBetter luck next time!"; } gameOverMessage.SetActive(true); }
void ClickActionReset() { ScoreSavingSysytem.SaveHighscore(-1f); highscoreDisplay.GetComponent <HighscoreDisplay>().CheckHighscore(); }