private void Start() { lockOnCamCollider = lockOnCam.GetComponent <Cinemachine.CinemachineCollider>(); lockOnCamCollider.enabled = false; obstructionTime = 0; targets = group.m_Targets; closestEnemy = null; changedTarget = false; }
void Start() { Cinemachine.CinemachineFreeLook cinemachine = GetComponent <Cinemachine.CinemachineFreeLook>(); cinemachine.LookAt = FindObjectOfType <PlayerMovement>().gameObject.transform; cinemachine.Follow = FindObjectOfType <PlayerMovement>().gameObject.transform; cinemachine.m_BindingMode = Cinemachine.CinemachineTransposer.BindingMode.WorldSpace; Cinemachine.CinemachineCollider collider = GetComponent <Cinemachine.CinemachineCollider>(); collider.m_CollideAgainst = LayerMask.GetMask("Ground"); collider.m_IgnoreTag = "Player"; }