예제 #1
0
        static void StaticPostFXHandler(CinemachineBrain brain)
        {
            PostProcessLayer postFX = brain.PostProcessingComponent as PostProcessLayer;

            if (postFX == null)
            {
                brain.PostProcessingComponent = brain.GetComponent <PostProcessLayer>();
                postFX = brain.PostProcessingComponent as PostProcessLayer;
                if (postFX != null)
                {
                    brain.m_CameraCutEvent.AddListener(CinemachinePostProcessing.OnCameraCut);
                }
            }
            if (postFX != null)
            {
                CinemachinePostProcessing.ApplyPostFX(brain);
            }
        }
예제 #2
0
        private static void StaticPostFXHandler(CinemachineBrain brain)
        {
            PostProcessLayer x = brain.PostProcessingComponent as PostProcessLayer;

            if (x == null)
            {
                brain.PostProcessingComponent = brain.GetComponent <PostProcessLayer>();
                x = (brain.PostProcessingComponent as PostProcessLayer);
                if (x != null)
                {
                    brain.m_CameraCutEvent.AddListener(new UnityAction <CinemachineBrain>(CinemachinePostProcessing.OnCameraCut));
                }
            }
            if (x != null)
            {
                CinemachinePostProcessing.ApplyPostFX(brain);
            }
        }