static void StaticPostFXHandler(CinemachineBrain brain) { PostProcessLayer postFX = brain.PostProcessingComponent as PostProcessLayer; if (postFX == null) { brain.PostProcessingComponent = brain.GetComponent <PostProcessLayer>(); postFX = brain.PostProcessingComponent as PostProcessLayer; if (postFX != null) { brain.m_CameraCutEvent.AddListener(CinemachinePostProcessing.OnCameraCut); } } if (postFX != null) { CinemachinePostProcessing.ApplyPostFX(brain); } }
private static void StaticPostFXHandler(CinemachineBrain brain) { PostProcessLayer x = brain.PostProcessingComponent as PostProcessLayer; if (x == null) { brain.PostProcessingComponent = brain.GetComponent <PostProcessLayer>(); x = (brain.PostProcessingComponent as PostProcessLayer); if (x != null) { brain.m_CameraCutEvent.AddListener(new UnityAction <CinemachineBrain>(CinemachinePostProcessing.OnCameraCut)); } } if (x != null) { CinemachinePostProcessing.ApplyPostFX(brain); } }