static public int get_Layer(IntPtr l) { try { CinemaDirector.CrossFadeAnimatorEvent self = (CinemaDirector.CrossFadeAnimatorEvent)checkSelf(l); pushValue(l, self.Layer); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { CinemaDirector.CrossFadeAnimatorEvent o; o = new CinemaDirector.CrossFadeAnimatorEvent(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_TransitionDuration(IntPtr l) { try { CinemaDirector.CrossFadeAnimatorEvent self = (CinemaDirector.CrossFadeAnimatorEvent)checkSelf(l); System.Single v; checkType(l, 2, out v); self.TransitionDuration = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_AnimationStateName(IntPtr l) { try { CinemaDirector.CrossFadeAnimatorEvent self = (CinemaDirector.CrossFadeAnimatorEvent)checkSelf(l); System.String v; checkType(l, 2, out v); self.AnimationStateName = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int Trigger(IntPtr l) { try { CinemaDirector.CrossFadeAnimatorEvent self = (CinemaDirector.CrossFadeAnimatorEvent)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.Trigger(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_Layer(IntPtr l) { try { CinemaDirector.CrossFadeAnimatorEvent self = (CinemaDirector.CrossFadeAnimatorEvent)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.Layer = v; return(0); } catch (Exception e) { return(error(l, e)); } }