/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { float previousTime = elapsedTime; elapsedTime = time; foreach (TimelineItem item in GetTimelineItems()) { // Check if it is a global event. CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = item as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } }
/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { float previousTime = elapsedTime; elapsedTime = time; TimelineItem[] items = GetTimelineItems(); for (int i = 0; i < items.Length; i++) { // Check if it is a global event. CinemaGlobalEvent cinemaEvent = items[i] as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime && time >= cinemaEvent.Firetime) || (cinemaEvent.Firetime == 0f && previousTime <= cinemaEvent.Firetime && time > cinemaEvent.Firetime)) { cinemaEvent.Trigger(); } else if (previousTime > cinemaEvent.Firetime && elapsedTime <= cinemaEvent.Firetime) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = items[i] as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } }
/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { float previousTime = elapsedTime; elapsedTime = time; TimelineItem[] timelineItemArr = GetTimelineItems(); for (int i = 0; i < timelineItemArr.Length; i++) { TimelineItem item = timelineItemArr[i]; // Check if it is a global event. CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = item as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } }
static public int SetTime(IntPtr l) { try { CinemaDirector.CinemaGlobalAction self = (CinemaDirector.CinemaGlobalAction)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.SetTime(a1, a2); return(0); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { #if PROFILE_FILE Profiler.BeginSample("TimelineTrack.SetTime"); #endif // PROFILE_FILE float previousTime = elapsedTime; elapsedTime = time; var timeLines = GetTimelineItems(); var length = timeLines.Length; for (var i = 0; i < length; i++) { var item = timeLines[i]; // Check if it is a global event. CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = item as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } #if PROFILE_FILE Profiler.EndSample(); #endif // PROFILE_FILE }
/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { float previousTime = elapsedTime; elapsedTime = time; { var __array5 = GetTimelineItems(); var __arrayLength5 = __array5.Length; for (int __i5 = 0; __i5 < __arrayLength5; ++__i5) { var item = (TimelineItem)__array5[__i5]; { // Check if it is a global event. CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = item as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } } } }