Write() 공개 메소드

public Write ( System buffer, int offset, int count ) : void
buffer System
offset int
count int
리턴 void
 /// <summary>
 /// Write data to the stream.
 /// </summary>
 ///
 /// <remarks>
 ///
 /// <para>
 ///   If you wish to use the <c>ZlibStream</c> to compress data while writing,
 ///   you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
 ///   and a writable output stream.  Then call <c>Write()</c> on that
 ///   <c>ZlibStream</c>, providing uncompressed data as input.  The data sent to
 ///   the output stream will be the compressed form of the data written.  If you
 ///   wish to use the <c>ZlibStream</c> to decompress data while writing, you
 ///   can create a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, and a
 ///   writable output stream.  Then call <c>Write()</c> on that stream,
 ///   providing previously compressed data. The data sent to the output stream
 ///   will be the decompressed form of the data written.
 /// </para>
 ///
 /// <para>
 ///   A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
 /// </para>
 /// </remarks>
 /// <param name="buffer">The buffer holding data to write to the stream.</param>
 /// <param name="offset">the offset within that data array to find the first byte to write.</param>
 /// <param name="count">the number of bytes to write.</param>
 public override void Write(byte[] buffer, int offset, int count)
 {
     if (_disposed)
     {
         throw new ObjectDisposedException("ZlibStream");
     }
     _baseStream.Write(buffer, offset, count);
 }
        /// <summary>
        ///   Write data to the stream.
        /// </summary>
        ///
        /// <remarks>
        /// <para>
        ///   If you wish to use the <c>GZipStream</c> to compress data while writing,
        ///   you can create a <c>GZipStream</c> with <c>CompressionMode.Compress</c>, and a
        ///   writable output stream.  Then call <c>Write()</c> on that <c>GZipStream</c>,
        ///   providing uncompressed data as input.  The data sent to the output stream
        ///   will be the compressed form of the data written.
        /// </para>
        ///
        /// <para>
        ///   A <c>GZipStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not
        ///   both. Writing implies compression.  Reading implies decompression.
        /// </para>
        ///
        /// </remarks>
        /// <param name="buffer">The buffer holding data to write to the stream.</param>
        /// <param name="offset">the offset within that data array to find the first byte to write.</param>
        /// <param name="count">the number of bytes to write.</param>
        public override void Write(byte[] buffer, int offset, int count)
        {
            if (_disposed)
            {
                throw new ObjectDisposedException("GZipStream");
            }
            if (_baseStream._streamMode == ZlibBaseStream.StreamMode.Undefined)
            {
                //Console.WriteLine("GZipStream: First write");
                if (_baseStream._wantCompress)
                {
                    // first write in compression, therefore, emit the GZIP header
                    _headerByteCount = EmitHeader();
                }
                else
                {
                    throw new InvalidOperationException();
                }
            }

            _baseStream.Write(buffer, offset, count);
        }