예제 #1
0
        /// <summary>
        /// 本地使用技能同时通知代理
        /// 绕过LogicCommand 本地执行不需要LogicCommand队列
        /// </summary>
        /// <param name="skillData">Skill data.</param>
        static void UseSkill(SkillData skillData)
        {
            ObjectManager.objectManager.GetMyPlayer().GetComponent <MyAnimationEvent>().OnSkill(skillData);

            NetDateInterface.FastMoveAndPos();
            NetDateInterface.FastUseSkill(skillData.Id);
        }
예제 #2
0
        /// <summary>
        /// 和使用普通技能一样
        /// </summary>
        public void PlayerAttack()
        {
            //连击3招
            var skillId   = ObjectManager.objectManager.GetMyPlayer().GetComponent <SkillInfoComponent> ().GetDefaultSkillId();
            var skillData = Util.GetSkillData(skillId, 1);

            ObjectManager.objectManager.GetMyPlayer().GetComponent <MyAnimationEvent>().OnSkill(skillData);

            NetDateInterface.FastMoveAndPos();
            NetDateInterface.FastUseSkill(skillId);
        }