예제 #1
0
        internal static IEnumerator DelayedStart(BeatmapObjectSpawnController beatmapObjectSpawnController)
        {
            yield return(new WaitForEndOfFrame());

            BeatmapObjectSpawnController = beatmapObjectSpawnController;

            // prone to breaking if anything else implements these interfaces
            BeatmapObjectManager            beatmapObjectManager = _beatmapObjectSpawnAccessor(ref beatmapObjectSpawnController) as BeatmapObjectManager;
            BeatmapObjectCallbackController coreSetup            = _callbackControllerAccessor(ref beatmapObjectSpawnController) as BeatmapObjectCallbackController;

            IAudioTimeSource = _audioTimeSourceAccessor(ref coreSetup);
            IReadonlyBeatmapData beatmapData = _beatmapDataAccessor(ref coreSetup);

            beatmapObjectManager.noteWasCutEvent -= NoteColorizer.ColorizeSaber;
            beatmapObjectManager.noteWasCutEvent += NoteColorizer.ColorizeSaber;

            if (Harmony.HasAnyPatches(HARMONYID))
            {
                if (beatmapData is CustomBeatmapData customBeatmap)
                {
                    if (ChromaConfig.Instance.EnvironmentEnhancementsEnabled)
                    {
                        EnvironmentEnhancementManager.Init(customBeatmap, beatmapObjectSpawnController.noteLinesDistance);
                    }
                }

                // please let me kill legacy
                LegacyLightHelper.Activate(beatmapData.beatmapEventsData);
            }
        }
예제 #2
0
        internal static IEnumerator DelayedStart(BeatmapObjectSpawnController beatmapObjectSpawnController)
        {
            yield return(new WaitForEndOfFrame());

            BeatmapObjectSpawnController = beatmapObjectSpawnController;

            // prone to breaking if anything else implements these interfaces
            BeatmapObjectManager            beatmapObjectManager = (BeatmapObjectManager)_beatmapObjectSpawnAccessor(ref beatmapObjectSpawnController);
            BeatmapObjectCallbackController coreSetup            = (BeatmapObjectCallbackController)_callbackControllerAccessor(ref beatmapObjectSpawnController);

            IAudioTimeSource = _audioTimeSourceAccessor(ref coreSetup);
            IReadonlyBeatmapData beatmapData = _beatmapDataAccessor(ref coreSetup);

            beatmapObjectManager.noteWasCutEvent -= NoteColorizer.ColorizeSaber;
            beatmapObjectManager.noteWasCutEvent += NoteColorizer.ColorizeSaber;

            if (ChromaIsActive)
            {
                if (beatmapData is CustomBeatmapData customBeatmap)
                {
                    if (ChromaConfig.Instance !.EnvironmentEnhancementsEnabled)
                    {
                        EnvironmentEnhancementManager.Init(customBeatmap, beatmapObjectSpawnController.noteLinesDistance);
                    }
                }

                try
                {
                    // please let me kill legacy
                    LegacyLightHelper.Activate(beatmapData.beatmapEventsData);
                }
                catch (System.Exception e)
                {
                    Plugin.Logger.Log("Could not run Legacy Chroma Lights");
                    Plugin.Logger.Log(e);
                }
            }
        }
예제 #3
0
        internal static IEnumerator DelayedStart()
        {
            yield return(new WaitForEndOfFrame());

            AudioTimeSyncController = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().First();
            BeatmapObjectSpawnController beatmapObjectSpawnController = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().First();
            BeatmapObjectManager         beatmapObjectManager         = _beatmapObjectSpawnAccessor(ref beatmapObjectSpawnController) as BeatmapObjectManager;

            SongBPM = beatmapObjectSpawnController.currentBpm;
            BeatmapObjectCallbackController coreSetup   = Resources.FindObjectsOfTypeAll <BeatmapObjectCallbackController>().First();
            IReadonlyBeatmapData            beatmapData = coreSetup.GetField <IReadonlyBeatmapData, BeatmapObjectCallbackController>("_beatmapData");

            beatmapObjectManager.noteWasCutEvent -= NoteColorizer.ColorizeSaber;
            beatmapObjectManager.noteWasCutEvent += NoteColorizer.ColorizeSaber;

            if (ChromaConfig.Instance.LightshowModifier)
            {
                foreach (BeatmapLineData b in beatmapData.beatmapLinesData)
                {
                    BeatmapLineData refBeatmapLineData = b;
                    _beatmapObjectsDataAccessor(ref refBeatmapLineData) = b.beatmapObjectsData.Where((source, index) => b.beatmapObjectsData[index].beatmapObjectType != BeatmapObjectType.Note).ToList();
                }

                foreach (Saber saber in Resources.FindObjectsOfTypeAll <Saber>())
                {
                    saber.gameObject.SetActive(false);
                }

                BS_Utils.Gameplay.ScoreSubmission.DisableSubmission("Chroma");

                if (ChromaConfig.Instance.PlayersPlace)
                {
                    GameObject.Find("PlayersPlace")?.SetActive(false);
                }

                if (ChromaConfig.Instance.Spectrograms)
                {
                    GameObject.Find("Spectrograms")?.SetActive(false);
                }

                if (ChromaConfig.Instance.BackColumns)
                {
                    GameObject.Find("BackColumns")?.SetActive(false);
                }

                if (ChromaConfig.Instance.Buildings)
                {
                    GameObject.Find("Buildings")?.SetActive(false);
                }
            }

            if (Harmony.HasAnyPatches(HARMONYID))
            {
                if (beatmapData is CustomBeatmapData customBeatmap)
                {
                    if (ChromaConfig.Instance.EnvironmentEnhancementsEnabled)
                    {
                        // Spaghetti code below until I can figure out a better way of doing this
                        dynamic       dynData       = customBeatmap.beatmapCustomData;
                        List <object> objectsToKill = Trees.at(dynData, "_environmentRemoval");
                        if (objectsToKill != null)
                        {
                            IEnumerable <GameObject> gameObjects = Resources.FindObjectsOfTypeAll <GameObject>();
                            foreach (string s in objectsToKill.Cast <string>())
                            {
                                if (s == "TrackLaneRing" || s == "BigTrackLaneRing")
                                {
                                    foreach (GameObject n in gameObjects.Where(obj => obj.name.Contains(s)))
                                    {
                                        if (s == "TrackLaneRing" && n.name.Contains("Big"))
                                        {
                                            continue;
                                        }

                                        n.SetActive(false);
                                    }
                                }
                                else
                                {
                                    foreach (GameObject n in gameObjects
                                             .Where(obj => obj.name.Contains(s) && (obj.scene.name?.Contains("Environment") ?? false) && (!obj.scene.name?.Contains("Menu") ?? false)))
                                    {
                                        n.SetActive(false);
                                    }
                                }
                            }
                        }
                    }
                }

                // please let me kill legacy
                LegacyLightHelper.Activate(beatmapData.beatmapEventsData);
            }
        }
예제 #4
0
        internal static IEnumerator DelayedStart(BeatmapObjectSpawnController beatmapObjectSpawnController)
        {
            yield return(new WaitForEndOfFrame());

            BeatmapObjectSpawnController = beatmapObjectSpawnController;

            // prone to breaking if anything else implements these interfaces
            BeatmapObjectManager            beatmapObjectManager = _beatmapObjectSpawnAccessor(ref beatmapObjectSpawnController) as BeatmapObjectManager;
            BeatmapObjectCallbackController coreSetup            = _callbackControllerAccessor(ref beatmapObjectSpawnController) as BeatmapObjectCallbackController;

            IAudioTimeSource = _audioTimeSourceAccessor(ref coreSetup);
            IReadonlyBeatmapData beatmapData = _beatmapDataAccessor(ref coreSetup);

            beatmapObjectManager.noteWasCutEvent -= NoteColorizer.ColorizeSaber;
            beatmapObjectManager.noteWasCutEvent += NoteColorizer.ColorizeSaber;

            if (Harmony.HasAnyPatches(HARMONYID))
            {
                if (beatmapData is CustomBeatmapData customBeatmap)
                {
                    if (ChromaConfig.Instance.EnvironmentEnhancementsEnabled)
                    {
                        // Spaghetti code below until I can figure out a better way of doing this
                        dynamic       dynData       = customBeatmap.beatmapCustomData;
                        List <object> objectsToKill = Trees.at(dynData, ENVIRONMENTREMOVAL);

                        // seriously what the f**k beat games
                        // GradientBackground permanently yeeted because it looks awful and can ruin multi-colored chroma maps
                        if (objectsToKill == null)
                        {
                            objectsToKill = new List <object>();
                        }

                        objectsToKill.Add("GradientBackground");

                        if (objectsToKill != null)
                        {
                            IEnumerable <GameObject> gameObjects = Resources.FindObjectsOfTypeAll <GameObject>();
                            foreach (string s in objectsToKill.Cast <string>())
                            {
                                if (s == "TrackLaneRing" || s == "BigTrackLaneRing")
                                {
                                    foreach (GameObject n in gameObjects.Where(obj => obj.name.Contains(s)))
                                    {
                                        if (s == "TrackLaneRing" && n.name.Contains("Big"))
                                        {
                                            continue;
                                        }

                                        n.SetActive(false);
                                    }
                                }
                                else
                                {
                                    foreach (GameObject n in gameObjects
                                             .Where(obj => obj.name.Contains(s) && (obj.scene.name?.Contains("Environment") ?? false) && (!obj.scene.name?.Contains("Menu") ?? false)))
                                    {
                                        n.SetActive(false);
                                    }
                                }
                            }
                        }
                    }
                }

                // please let me kill legacy
                LegacyLightHelper.Activate(beatmapData.beatmapEventsData);
            }
        }