/* create game workflow */ //save game public Game SaveGame(Game g) { bool newGame = !(g.GameId > 0); g = g.GameId > 0 ? UpdateGame(g) : CreateGame(g); if (!newGame) { //clear game/team records first? then update to handle change of team ids? DataProvider.Instance().DeleteGameTeams(g.GameId); } foreach (var t in g.Teams) { var tc = new TeamController(); //configure the portalId t.PortalId = g.PortalId; t.LastPlayed = DateTime.Now; t.TeamId = tc.SaveTeam(t).TeamId; //add GameTeam relationship to store the Scores //TODO: figure out how to track wins with a dynamic score total bool win = t.Score >= 5; //TODO: figure out how to flag a WIN and HOME team if (newGame) { DataProvider.Instance().AddGameTeam(g.GameId, t.TeamId, t.Score, win, t.HomeTeam); } else { DataProvider.Instance().AddGameTeam(g.GameId, t.TeamId, t.Score, win, t.HomeTeam); } } return(g); }
public Team Save() { var tc = new TeamController(); return(tc.SaveTeam(this)); }