public bool Load() { EnsureDirectory(); //Event WorldLoadEventArgs e = new WorldLoadEventArgs(this); Server.PluginManager.CallEvent(Event.WORLD_LOAD, e); if (e.EventCanceled) return false; //End Event _ChunkProvider = new ChunkProvider(this); Generator = _ChunkProvider.GetNewGenerator(GeneratorType.Custom, GetSeed()); ChunkManager = new WorldChunkManager(this); PhysicsBlocks = new ConcurrentDictionary<int, BlockBasePhysics>(); InitializeSpawn(); InitializeThreads(); InitializeWeather(); return true; }
public bool Load() { EnsureDirectory(); //Event WorldLoadEventArgs e = new WorldLoadEventArgs(this); Server.PluginManager.CallEvent(Event.WorldLoad, e); if (e.EventCanceled) return false; //End Event _chunkProvider = new ChunkProvider(this); _generator = _chunkProvider.GetNewGenerator(GeneratorType.Custom, GetSeed()); PhysicsBlocks = new ConcurrentDictionary<int, BaseFallingPhysics>(); InitializeSpawn(); InitializeWeather(); Running = true; return true; }
internal bool Load() { EnsureDirectory(); //Event WorldLoadEventArgs e = new WorldLoadEventArgs(this); Server.PluginManager.CallEvent(Event.WorldLoad, e); if (e.EventCanceled) return false; //End Event _chunkProvider = new ChunkProvider(this); _generator = _chunkProvider.GetNewGenerator("Default", GetSeed()); PhysicsBlocks = new ConcurrentDictionary<int, BaseFallingPhysics>(); if (_generator == null) { Logger.Log(LogLevel.Error, "No ChunkGenerator found in the Plugins folder! Add the default one from CustomGenerator project and then restart the server."); return false; } InitializeSpawn(); InitializeWeather(); Running = true; return true; }